Refactor: Add missing countdownTimerRef cleanup and top-level mounted guards
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Before Width: | Height: | Size: 1.7 MiB After Width: | Height: | Size: 1.7 MiB |
@@ -246,7 +246,9 @@ export default function CameraScreen({
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startCountdown();
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return () => {};
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return () => {
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if (countdownTimerRef.current) clearTimeout(countdownTimerRef.current);
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};
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}, [countdownDuration, isIdle, pictureSize, isUsbConnected]);
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const startCountdown = () => {
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@@ -216,6 +216,7 @@ export default function PreviewScreen({
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// Triggers the view capture and the print job
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const handlePrint = async () => {
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if (!mountedRef.current) return;
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if (isProcessing) return;
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setIsProcessing(true);
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setStatusMessage('Dein Foto wird vorbereitet...');
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@@ -250,6 +251,7 @@ export default function PreviewScreen({
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// Saves to gallery without printing
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const handleSaveOnly = async () => {
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if (!mountedRef.current) return;
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if (isProcessing) return;
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setIsProcessing(true);
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setStatusMessage('Bild wird generiert...');
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@@ -277,6 +279,7 @@ export default function PreviewScreen({
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// Auto-save and exit
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const handleExit = useCallback(async () => {
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if (!mountedRef.current) return;
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if (isProcessing) return;
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const state = stateRef.current;
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if (state.stickers.length === 0 && state.layout === 'single' && !state.activeFrame && state.dateOverlay === 'off') {
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@@ -321,6 +324,7 @@ export default function PreviewScreen({
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}, [resetIdleTimer]);
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const handleRetakeClick = async () => {
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if (!mountedRef.current) return;
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if (isProcessing) return;
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if (stickers.length > 0 || layout !== 'single' || activeFrame || dateOverlay !== 'off') {
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setIsProcessing(true);
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