docs(runner): approve phase 4b ux interaction map and components

UX gate PAP-16832: live-console interaction map for all spec 29.1
surfaces, shadcn/AI Elements adapt/reject decision record with a
zero-new-runtime-dependency rule, keyboard/accessibility acceptance
criteria, token additions, annotated 1440x900 and 390x844 mockups,
and OKF journal/index updates.

Co-Authored-By: Paperclip <noreply@paperclip.ing>
This commit is contained in:
DottaandPaperclip committed 2026-08-08 04:31:22 +00:00
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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>Phase 4b Live Console — annotated mockup (PAP-16832)</title>
<style>
/* Token layer: values mirror devtools/browser/src/styles.css, plus the
Phase 4b token additions proposed in the component decision record §5. */
:root {
color-scheme: light;
--background: #f7f7f5; --foreground: #191917;
--card: #ffffff; --card-foreground: #191917;
--muted: #efefeb; --muted-foreground: #66665f;
--border: #deded7;
--primary: #242420; --primary-foreground: #ffffff;
--success: #17633a; --success-surface: #e9f5ed;
--warning: #8a5a10; --warning-surface: #fff4dc;
--danger: #a02f2f; --danger-surface: #fceaea;
--accent: #2f5fa8; --accent-surface: #e9f0fa;
--surface-raised: #fcfcfa;
--ring: #66665f;
--font-sans: Inter, ui-sans-serif, system-ui, sans-serif;
--font-mono: "SFMono-Regular", Consolas, "Liberation Mono", monospace;
--fs-xs: 0.75rem; --fs-sm: 0.875rem; --fs-md: 1rem; --fs-lg: 1.25rem;
--w-med: 500; --w-semi: 600;
--s-1: 0.25rem; --s-2: 0.5rem; --s-3: 0.75rem; --s-4: 1rem; --s-5: 1.25rem; --s-6: 1.5rem; --s-8: 2rem;
--r-sm: 0.375rem; --r-md: 0.625rem;
--shadow-sm: 0 0.0625rem 0.125rem rgb(0 0 0 / 0.05);
}
* { box-sizing: border-box; }
body { margin:0; background:var(--background); color:var(--foreground);
font:var(--fs-sm)/1.5 var(--font-sans); }
code, .mono { font-family: var(--font-mono); font-size: var(--fs-xs); }
h1,h2,h3,p { margin:0; }
.console { display:grid; grid-template-columns: 17rem minmax(0,1fr) 24rem;
gap:var(--s-4); width:min(100%,90rem); margin-inline:auto; padding:var(--s-4); }
header.top { grid-column:1/-1; display:flex; align-items:center; gap:var(--s-3);
padding:var(--s-2) var(--s-1); }
.eyebrow { font-size:var(--fs-xs); letter-spacing:.08em; text-transform:uppercase;
color:var(--muted-foreground); font-weight:var(--w-semi); }
header.top h1 { font-size:var(--fs-lg); font-weight:var(--w-semi); margin-right:auto; }
.panel { background:var(--card); border:1px solid var(--border); border-radius:var(--r-md);
box-shadow:var(--shadow-sm); }
.panel + .panel { margin-top:var(--s-4); }
.panel-h { display:flex; align-items:center; gap:var(--s-2); padding:var(--s-3) var(--s-4);
border-bottom:1px solid var(--border); font-weight:var(--w-semi); font-size:var(--fs-sm); }
.panel-b { padding:var(--s-3) var(--s-4); }
.badge { display:inline-flex; align-items:center; gap:var(--s-1); border-radius:999px;
padding:0 var(--s-2); font-size:var(--fs-xs); font-weight:var(--w-med);
border:1px solid var(--border); background:var(--muted); color:var(--muted-foreground); height:1.25rem;}
.badge.ok { background:var(--success-surface); color:var(--success); border-color:transparent;}
.badge.warn { background:var(--warning-surface); color:var(--warning); border-color:transparent;}
.badge.err { background:var(--danger-surface); color:var(--danger); border-color:transparent;}
.badge.info { background:var(--accent-surface); color:var(--accent); border-color:transparent;}
.dot { width:.5rem; height:.5rem; border-radius:999px; display:inline-block; }
.dot.ok{background:var(--success);} .dot.run{background:var(--accent);}
.dot.err{background:var(--danger);} .dot.mut{background:var(--muted-foreground);}
.btn { display:inline-flex; align-items:center; justify-content:center; gap:var(--s-1);
height:2.25rem; padding:0 var(--s-4); border-radius:var(--r-sm); font-weight:var(--w-med);
font-size:var(--fs-sm); border:1px solid var(--border); background:var(--card); cursor:default;}
.btn.primary { background:var(--primary); color:var(--primary-foreground); border-color:var(--primary);}
.btn.danger { background:var(--danger-surface); color:var(--danger); border-color:transparent;}
.btn.ghost { border-color:transparent; background:transparent; color:var(--muted-foreground);}
.btn.sm { height:1.75rem; padding:0 var(--s-3); font-size:var(--fs-xs);}
.btn[aria-disabled="true"] { opacity:.5; }
/* left rail */
.manifest { display:flex; flex-direction:column; gap:var(--s-1); padding:var(--s-2) var(--s-3);
border-radius:var(--r-sm); border:1px solid transparent; }
.manifest.active { border-color:var(--accent); background:var(--accent-surface); }
.manifest .t { font-weight:var(--w-med); display:flex; justify-content:space-between; align-items:center;}
.manifest .d { color:var(--muted-foreground); font-size:var(--fs-xs); }
.kv { display:flex; justify-content:space-between; gap:var(--s-2); padding:var(--s-1) 0;
font-size:var(--fs-xs); }
.kv .k { color:var(--muted-foreground); }
.goal { border-left:3px solid var(--accent); background:var(--accent-surface);
border-radius:var(--r-sm); padding:var(--s-2) var(--s-3); font-size:var(--fs-xs); }
.tree { list-style:none; margin:0; padding:0; font-size:var(--fs-xs); }
.tree li { display:flex; align-items:center; gap:var(--s-2); padding:var(--s-1) var(--s-2);
border-radius:var(--r-sm);}
.tree li.cur { background:var(--muted); font-weight:var(--w-med); }
.tree li.child { padding-left:var(--s-6); }
/* transcript */
.chat { display:flex; flex-direction:column; min-height:34rem; }
.stream { flex:1; display:flex; flex-direction:column; gap:var(--s-3); padding:var(--s-4); }
.msg { max-width:85%; }
.msg.user { align-self:flex-end; background:var(--primary); color:var(--primary-foreground);
border-radius:var(--r-md); padding:var(--s-2) var(--s-3); }
.msg.assistant { align-self:stretch; max-width:100%; }
.item-label { font-size:var(--fs-xs); color:var(--muted-foreground); margin-bottom:var(--s-1);
display:flex; gap:var(--s-2); align-items:center;}
details.fold { border:1px solid var(--border); border-radius:var(--r-sm);
background:var(--surface-raised); font-size:var(--fs-xs); }
details.fold summary { list-style:none; cursor:default; padding:var(--s-2) var(--s-3);
display:flex; align-items:center; gap:var(--s-2); color:var(--muted-foreground);}
details.fold pre { margin:0; padding:var(--s-2) var(--s-3); border-top:1px solid var(--border);
overflow:auto; font-size:var(--fs-xs); }
.chip { display:inline-flex; align-items:center; gap:var(--s-2); border-radius:999px;
padding:var(--s-1) var(--s-3); font-size:var(--fs-xs); border:1px dashed var(--border);
color:var(--muted-foreground); align-self:flex-end; }
.chip.ack { border-style:solid; border-color:var(--success); color:var(--success);
background:var(--success-surface);}
.chip.rej { border-style:solid; border-color:var(--danger); color:var(--danger);
background:var(--danger-surface);}
.divider { display:flex; align-items:center; gap:var(--s-2); color:var(--warning);
font-size:var(--fs-xs); }
.divider::before,.divider::after { content:""; flex:1; border-top:1px dashed var(--warning); }
/* request card */
.req { border:1px solid var(--border); border-left:3px solid var(--accent);
border-radius:var(--r-sm); background:var(--card); }
.req .rh { display:flex; gap:var(--s-2); align-items:center; padding:var(--s-2) var(--s-3);
font-weight:var(--w-med); font-size:var(--fs-sm);}
.req .rid { margin-left:auto; color:var(--muted-foreground); }
.req pre { margin:0 var(--s-3); padding:var(--s-2) var(--s-3); background:var(--muted);
border-radius:var(--r-sm); overflow:auto;}
.req .ra { display:flex; gap:var(--s-2); padding:var(--s-3); flex-wrap:wrap;}
.req.resolved { border-left-color:var(--success); }
.req.resolved .rh { color:var(--muted-foreground); font-weight:var(--w-med); }
.streaming-cursor { display:inline-block; width:.5em; height:1em; background:var(--accent);
vertical-align:text-bottom; }
.jump { position:sticky; bottom:5.5rem; align-self:center; }
/* composer */
.composer { border-top:1px solid var(--border); padding:var(--s-3) var(--s-4); display:flex;
flex-direction:column; gap:var(--s-2); background:var(--surface-raised);
border-radius:0 0 var(--r-md) var(--r-md); }
.composer .row { display:flex; gap:var(--s-3); align-items:flex-end; }
.composer textarea { flex:1; min-height:2.5rem; resize:none; border:1px solid var(--border);
border-radius:var(--r-sm); padding:var(--s-2) var(--s-3); font:inherit; background:var(--card);}
.status-line { font-size:var(--fs-xs); color:var(--muted-foreground); display:flex; gap:var(--s-2);
align-items:center;}
.banner { display:flex; gap:var(--s-2); align-items:center; padding:var(--s-2) var(--s-4);
font-size:var(--fs-xs); border-top:1px solid var(--border); }
.banner.pending { background:var(--warning-surface); color:var(--warning); }
kbd { font-family:var(--font-mono); font-size:var(--fs-xs); background:var(--muted);
border:1px solid var(--border); border-bottom-width:2px; border-radius:var(--r-sm);
padding:0 var(--s-1); }
/* inspector */
.tabs { display:flex; gap:var(--s-1); padding:var(--s-2) var(--s-3) 0; border-bottom:1px solid var(--border);}
.tab { padding:var(--s-1) var(--s-3); border-radius:var(--r-sm) var(--r-sm) 0 0; font-size:var(--fs-xs);
color:var(--muted-foreground);}
.tab.on { background:var(--muted); color:var(--foreground); font-weight:var(--w-med); }
.evt { display:grid; grid-template-columns:2.5rem 1fr auto; gap:var(--s-2); padding:var(--s-1) var(--s-3);
font-size:var(--fs-xs); font-family:var(--font-mono); border-bottom:1px solid var(--border); }
.evt .seq { color:var(--muted-foreground); }
.evt.hl { background:var(--accent-surface); }
.cap { display:flex; justify-content:space-between; gap:var(--s-2); padding:var(--s-1) var(--s-3);
font-size:var(--fs-xs); border-bottom:1px solid var(--border);}
/* annotation markers */
.anno { position:relative; }
.pin { position:absolute; z-index:5; width:1.4rem; height:1.4rem; border-radius:999px;
background:var(--accent); color:#fff; font-size:var(--fs-xs); font-weight:var(--w-semi);
display:flex; align-items:center; justify-content:center; box-shadow:0 0 0 3px var(--accent-surface); }
.legend { grid-column:1/-1; }
.legend ol { margin:var(--s-2) 0 0; padding-left:1.2rem; font-size:var(--fs-xs);
columns:2; column-gap:var(--s-8); }
.legend li { margin-bottom:var(--s-1); }
/* mobile */
.seg { display:none; }
@media (max-width: 64rem) {
.console { grid-template-columns: minmax(0,1fr); padding:var(--s-3); }
.rail-left, .rail-right { display:none; }
header.top { flex-wrap:wrap; row-gap:var(--s-2); }
header.top h1 { font-size:var(--fs-md); }
header.top .btn.ghost, header.top .badge.mono { display:none; }
.eyebrow { letter-spacing:.04em; }
.seg { display:flex; gap:var(--s-1); background:var(--muted); border-radius:var(--r-sm);
padding:var(--s-1); }
.seg span { flex:1; text-align:center; padding:var(--s-1) 0; border-radius:var(--r-sm);
font-size:var(--fs-xs); color:var(--muted-foreground);}
.seg span.on { background:var(--card); color:var(--foreground); font-weight:var(--w-med);
box-shadow:var(--shadow-sm);}
.legend ol { columns:1; }
.msg { max-width:92%; }
.btn { height:2.75rem; } /* V2: 44px touch targets */
}
</style>
</head>
<body>
<div class="console anno">
<header class="top">
<div>
<div class="eyebrow">Paperclip Runner Protocol · Phase 4b</div>
<h1>Live Codex console</h1>
</div>
<span class="badge info"><span class="dot run"></span> connected</span>
<span class="badge mono">session prp-7f3a…c2</span>
<button class="btn">Goal ▾</button>
<button class="btn ghost">Inspector</button>
</header>
<!-- LEFT RAIL -->
<aside class="rail-left" style="position:relative">
<span class="pin" style="top:-0.5rem; left:-0.5rem">9</span>
<section class="panel">
<div class="panel-h">Demo chats</div>
<div class="panel-b" style="display:flex;flex-direction:column;gap:var(--s-1)">
<div class="manifest active">
<div class="t">Steer &amp; interrupt <span class="badge info">running</span></div>
<div class="d">Mid-turn steering ack, stale rejection, 3 interrupt races</div>
</div>
<div class="manifest">
<div class="t">Approvals <span class="badge ok">passed</span></div>
<div class="d">Command, file-change, permission, input requests</div>
</div>
<div class="manifest">
<div class="t">Reconnect &amp; replay <span class="badge">not run</span></div>
<div class="d">Drop socket, refresh, byte-identical replay</div>
</div>
<button class="btn ghost sm">Reset demo state…</button>
</div>
</section>
<section class="panel" style="position:relative">
<span class="pin" style="top:-0.5rem; right:-0.5rem">5</span>
<div class="panel-h">Session</div>
<div class="panel-b">
<div class="kv"><span class="k">Connection</span><span><span class="dot ok"></span> connected</span></div>
<div class="kv"><span class="k">Turn</span><span class="mono">turn-19 · active</span></div>
<div class="kv"><span class="k">Pending requests</span><span class="badge warn">1</span></div>
<div class="goal" style="margin-top:var(--s-2)">
<strong>Goal · active</strong><br/>
Ship the fixture validator with tests
<div style="margin-top:var(--s-1)"><button class="btn ghost sm">Pause</button>
<button class="btn ghost sm" aria-disabled="true" title="Goal is active">Resume</button></div>
</div>
</div>
</section>
<section class="panel" style="position:relative">
<span class="pin" style="top:-0.5rem; right:-0.5rem">6</span>
<div class="panel-h">Threads</div>
<div class="panel-b">
<ul class="tree">
<li class="cur"><span class="dot run"></span> <span class="mono">root · thr-a91f</span></li>
<li class="child"><span class="dot run"></span> <span class="mono">child · thr-b02c</span> <span class="badge info">running</span></li>
<li class="child"><span class="dot mut"></span> <span class="mono">child · thr-9d44</span> <span class="badge ok">done</span></li>
</ul>
</div>
</section>
</aside>
<!-- CENTER: transcript + composer -->
<main class="panel chat anno" style="position:relative">
<span class="pin" style="top:-0.5rem; left:-0.5rem">1</span>
<div class="seg" role="tablist" aria-label="Console sections">
<span class="on">Chat</span><span>Session</span><span>Inspector</span>
</div>
<div class="stream" role="log" aria-label="Session transcript">
<div class="msg user">Validate the fixture corpus and summarize gaps.</div>
<div class="msg assistant">
<div class="item-label"><span class="badge">reasoning</span> 2.1s</div>
<details class="fold"><summary>▸ Planned validation order and edge cases…</summary></details>
</div>
<div class="msg assistant" style="position:relative">
<span class="pin" style="top:-0.6rem; right:0">4</span>
<div class="req">
<div class="rh"><span class="badge warn">Command</span> Approve running this command?
<span class="rid mono">req-77b1…</span></div>
<pre>pnpm vitest run protocol/fixtures --reporter=json</pre>
<div class="ra">
<button class="btn primary">Approve</button>
<button class="btn">Approve for session</button>
<button class="btn danger">Reject</button>
</div>
</div>
</div>
<div class="msg assistant">
<div class="item-label"><span class="badge ok">tool · resolved</span> validate_fixtures</div>
<details class="fold"><summary>▸ 37 fixtures validated · 0 gaps</summary></details>
</div>
<div class="divider" style="position:relative">
<span class="pin" style="top:-1.4rem; left:40%">3</span>
turn-18 interrupted — partial output preserved
</div>
<div class="chip ack" style="position:relative">
<span class="pin" style="top:-1.2rem; right:-0.5rem">2</span>
✓ Steering acknowledged · “prefer the JSON reporter”
</div>
<div class="chip rej">✕ Steering rejected — turn already ended · <u>Send as new message</u></div>
<div class="msg assistant">
<div class="item-label"><span class="badge info">assistant · streaming</span></div>
<p>Re-running with the JSON reporter. Two fixtures need regenerated goldens: <code>source-gap</code> and <code>duplicate-event</code>. Starting with<span class="streaming-cursor"></span></p>
</div>
<button class="btn sm jump">↓ Jump to latest · 2 new</button>
</div>
<div class="banner pending" style="position:relative">
<span class="pin" style="top:-0.7rem; left:30%">4</span>
⏳ 1 request waiting — the turn is paused until you respond. <u>Review</u>
</div>
<div class="composer anno" style="position:relative">
<span class="pin" style="top:-0.7rem; right:-0.5rem">2</span>
<div class="status-line" aria-live="polite"><span class="dot run"></span> Turn running · steering will apply to <span class="mono">turn-19</span></div>
<div class="row">
<textarea aria-label="Steer the active turn">Focus only on the two failing goldens.</textarea>
<button class="btn primary">Steer</button>
<button class="btn danger" aria-label="Stop turn">■ Stop</button>
</div>
<div class="status-line"><kbd>Enter</kbd> steer · <kbd>Shift</kbd>+<kbd>Enter</kbd> newline · <kbd>End</kbd> jump to latest</div>
</div>
</main>
<!-- RIGHT RAIL: inspector -->
<aside class="rail-right anno" style="position:relative">
<span class="pin" style="top:-0.5rem; left:-0.5rem">8</span>
<section class="panel">
<div class="panel-h">Protocol inspector <span class="badge">live</span></div>
<div class="tabs">
<span class="tab on">Events</span><span class="tab">Requests</span>
<span class="tab">Capabilities</span><span class="tab">Session</span>
</div>
<div>
<div class="evt"><span class="seq">41</span><span>turn.started</span><span class="mono">turn-19</span></div>
<div class="evt hl"><span class="seq">42</span><span>item.delta</span><span class="mono">item-63</span></div>
<div class="evt"><span class="seq">43</span><span>runtime_request.created</span><span class="mono">req-77b1</span></div>
<div class="evt"><span class="seq">44</span><span>item.delta</span><span class="mono">item-63</span></div>
</div>
<div class="panel-b" style="border-top:1px solid var(--border)">
<div class="eyebrow" style="margin-bottom:var(--s-1)">Capabilities</div>
<div class="cap"><span>turn/steer</span><span class="badge ok">supported</span></div>
<div class="cap"><span>turn/interrupt</span><span class="badge ok">supported</span></div>
<div class="cap" style="position:relative"><span class="pin" style="right:-0.9rem; top:-0.2rem">5</span>
<span>goals/pause</span><span class="badge err" title="app-server 0.132.0 does not advertise goals.pause">unsupported</span></div>
</div>
</section>
<section class="panel">
<div class="panel-b" style="font-size:var(--fs-xs); color:var(--muted-foreground)">
<strong style="color:var(--foreground)">Replay state</strong>
<div class="kv"><span class="k">Cursor</span><span class="mono">seq 44 · no gaps</span></div>
<div class="kv"><span class="k">Mode</span><span><span class="badge info">LIVE</span> <span style="position:relative"><span class="pin" style="top:-1rem; right:-1.4rem">7</span></span></span></div>
</div>
</section>
</aside>
<!-- LEGEND -->
<section class="panel legend">
<div class="panel-b">
<div class="eyebrow">Annotations — interaction map sections (docs/design/phase-4b-interaction-map.md)</div>
<ol>
<li><strong>§1 Transcript & composer</strong> — reducer-ordered `role="log"`, streaming affordance, jump-to-latest pill, composer tri-state (Send → Steer/Stop).</li>
<li><strong>§2 Steering</strong> — pending chip → acknowledged / stale-rejected with “Send as new message” recovery; `expectedTurnId` shown in status line.</li>
<li><strong>§3 Interruption</strong> — interrupted divider preserves partial output; three races get distinct terminal states; session never replaced.</li>
<li><strong>§4 Request cards</strong> — inline at timeline position + blocking banner; actions only as offered upstream; single-response guarantee.</li>
<li><strong>§5 Goal capability</strong> — durable banner + fixed five-verb menu; unsupported verbs disabled with the exact upstream diagnostic.</li>
<li><strong>§6 Lineage</strong> — parent/child tree from upstream identities; child steering shown as unsupported, never emulated.</li>
<li><strong>§7 Reconnect/replay</strong> — connection status, replayed-to-here divider, REPLAY vs LIVE eyebrow badge, cursor/gap state.</li>
<li><strong>§8 Protocol inspector</strong> — canonical events + raw upstream names, requests, capabilities, identities; redaction markers verbatim.</li>
<li><strong>§9 Demo manifests</strong> — scenario list with expected observations, per-manifest outcome, reset with explicit destruction copy.</li>
</ol>
</div>
</section>
</div>
</body>
</html>
@@ -0,0 +1,145 @@
# Phase 4b Component Decision Record — shadcn/ui and Vercel AI Elements
Status: **approved** (UX gate PAP-16832, 2026-08-08). Sources checked
2026-08-08 against the live shadcn/ui and AI Elements documentation; this
supersedes and extends the
[2026-08-07 compatibility note](../research/2026-08-07-ui-library-compatibility.md)
for the authorized Phase 4b browser surface.
## 1. Ground rules (binding on the implementation)
1. **Protocol authority.** The package's canonical PRP events and
`SessionSnapshot` reducer state are the only data contract. Third-party
chat message types, AI SDK `UIMessage`/message-part types, and
component-local state machines must not become inputs to, or shadows of,
the runner protocol. Adapted components accept props typed against
`src/reducer/session-reducer.ts` / `src/contracts/*` shapes only.
2. **Source adaptation, not dependency adoption.** Components are copied into
`devtools/browser/src/components/` and rewritten in the established local
idiom: plain function components, `data-slot` attributes, semantic `ui-*`
class names, all visual values from the token layer in `src/styles.css`.
No Tailwind, no `class-variance-authority`, no `radix-ui` runtime, no
`cn()` utility chain, no AI SDK. (Precedent: `components/ui/button.tsx`
already follows this idiom from the earlier phases.)
3. **Dependency budget: zero new runtime dependencies** for the demo app
beyond the existing `react`/`react-dom`. Every candidate below that would
pull a runtime dep (radix primitives, `cmdk`, `streamdown`, `shiki`,
`use-stick-to-bottom`, `nanoid`, `zod`) is either rebuilt on native
platform primitives (`<dialog>`, `<details>`, ARIA patterns) or rejected.
Rationale: Phase 4b is a proof under `packages/paperclip-runner/` that
Phase 5 will freeze into an SDK — every dependency added here becomes an
SDK liability decision later.
4. **Accessibility parity or better.** Where we rebuild a radix-backed
pattern on native primitives, the keyboard/SR contract in interaction map
§10 is the acceptance bar; "the library would have done it" is not
available as an excuse once we adapt source.
5. **Token gaps are system changes.** Phase 4b needs a few new tokens (see
§5). Add them to `src/styles.css` `:root` in one commit with this record —
never inline values in component files.
## 2. Existing package-local primitives — REUSE
| Component | Decision | Notes |
|---|---|---|
| `ui/button.tsx` | Reuse | Add `ui-button--danger` and `ui-button--ghost` class variants (CSS only) for Stop / Cancel actions. |
| `ui/badge.tsx` | Reuse | Status badges for turn/request/connection states. |
| `ui/card.tsx` | Reuse | Base for request cards, manifest rows, inspector panels. |
| `ui/textarea.tsx` | Reuse | Composer input (wrapped with auto-grow behavior). |
## 3. Vercel AI Elements — decisions per primitive
AI Elements is a shadcn-registry distribution targeting React 19 + Tailwind 4
with Next.js + AI SDK prerequisites (docs, checked 2026-08-08). The turnkey
stack does not fit this standalone Vite package (already established in the
2026-08-07 note). We adapt **shapes and interaction patterns from source**,
re-typed to reducer snapshots and restyled to tokens.
**ADAPT (5):**
| Primitive | Adapted as | What we keep | What we change |
|---|---|---|---|
| `Conversation` | `ui/conversation.tsx` | stick-to-bottom semantics, "jump to latest" affordance, `role="log"` | drop `use-stick-to-bottom` dep — implement with a scroll listener + `scrollTo`; wire unseen-count from reducer timeline length |
| `Message` | `ui/message.tsx` | role-based alignment/grouping anatomy, avatar-less compact variant | props become `SessionItemSnapshot`; roles extended with `reasoning`/`tool`/`system`; no AI SDK message parts |
| `PromptInput` | `ui/composer.tsx` | textarea + action-row anatomy, submit-on-Enter, status-driven submit button | add Send/Steer/Stop tri-state from interaction map §1–§3; no attachments, no model picker, no AI SDK `sendMessage` |
| `Reasoning` | `ui/reasoning-item.tsx` | collapsible streaming reasoning with auto-open-while-streaming, duration caption | rebuild on `<details>`/summary with ARIA disclosure; content = plain streamed text (no markdown dep) |
| `Tool` | `ui/tool-item.tsx` | collapsible tool block: header (name + status badge) / input / output sections | status enum mapped from canonical item/turn events, not AI SDK `ToolUIPart` states; payloads render in `<pre>` |
**REJECT (with reasons; revisit in Phase 5 where noted):**
| Primitive | Reason |
|---|---|
| `Response` (streamed markdown) | pulls `streamdown`/markdown pipeline; tracer renders exact text — markdown prettification can hide protocol truth. Phase 5 candidate for the SDK console. |
| `CodeBlock` | needs `shiki` highlighting dep; `<pre>` + mono token suffices for a tracer. Phase 5 candidate. |
| `Actions` (retry/like/copy row) | retry/regenerate/vote have no protocol backing; copy-to-clipboard is implemented locally in the inspector. |
| `Branch` | message branching does not exist in the PRP session model. |
| `Sources` / `InlineCitation` | no citation events in the protocol. |
| `Task` | overlapping with adapted `Tool`; subagent lineage uses the tree (map §6), not a task widget. |
| `ChainOfThought` | duplicate of `Reasoning` at higher visual weight. |
| `Context` (token/cost meter) | usage belongs in the inspector Session tab as plain data; a persistent meter overweights cost in a tracer. Phase 5 candidate. |
| `Artifact`, `WebPreview`, `Image`, `Attachments`, `OpenIn`, `Suggestion`, `Queue` | no protocol counterpart in Phase 4b; adopting them would invent affordances the runner cannot honor (fabricated-controls rule). |
| `Loader`/`Shimmer` | trivially replaced by a token-compliant CSS pulse honoring `prefers-reduced-motion`. |
## 4. shadcn/ui — decisions per primitive
**ADAPT (6):**
| Primitive | Adapted as | Implementation note |
|---|---|---|
| `Tabs` | `ui/tabs.tsx` | inspector tabs + mobile segments; WAI-ARIA tabs pattern, roving tabindex, no radix |
| `DropdownMenu` (menu-button subset) | `ui/menu.tsx` | Goal menu (§5) — five fixed items; menu-button ARIA pattern; no radix portal |
| `Dialog` | `ui/dialog.tsx` | native `<dialog>` element (`showModal()` gives focus trap + `Escape` for free); used by Set goal… and reset confirm |
| `Tooltip` | `ui/tooltip.tsx` | hover/focus tooltip for diagnostics; content mirrored to `aria-describedby` per map A5 (tooltip is never the only channel) |
| `Alert` | `ui/banner.tsx` | reconnect / pending-request / replay banners; tone variants from status tokens |
| `Separator`, `Kbd` | folded into `styles.css` | pure CSS (`ui-separator`, `ui-kbd`) — no component file needed |
**REJECT:**
| Primitive | Reason |
|---|---|
| `Command` (cmdk palette) | the goal surface has five fixed verbs — a searchable palette adds a dep and search UI for nothing (Hick's law works in our favor with a plain menu). Revisit only if goal/command vocabulary grows in Phase 5+. |
| `ScrollArea` | custom scrollbars are cosmetic; native scrolling is more accessible and free. |
| `Accordion`/`Collapsible` | native `<details>` covers reasoning/tool/observation disclosures. |
| `Sheet`/`Drawer`, `Popover`, `Select`, `Switch`, `Progress`, `Skeleton`, `Toast`/`Sonner` | no Phase 4b surface needs them; toasts specifically are rejected because failures must live in the transcript record, not ephemeral notifications (map §1.5). |
| `Table` | inspector uses definition lists / simple grids; sortable tables are not needed. |
| `Sidebar` | the existing app-shell layout already provides rails; adopting the shadcn sidebar would restructure the proven shell. |
## 5. Token additions (system change, one commit)
Add to `:root` in `devtools/browser/src/styles.css`:
- `--accent: #2f5fa8` / `--accent-surface: #e9f0fa` — pending/streaming/info
states (currently only success/warning/danger exist; pending ≠ warning).
- `--surface-raised: #fcfcfa` — inspector rows and collapsed-card summaries.
- `--motion-medium: 200ms` — banner/dialog enter (fast is too abrupt for
modal context changes); both motion tokens gated by
`prefers-reduced-motion`.
- `--z-banner: 10`, `--z-dialog: 20` — stacking discipline for the new
layered surfaces.
Contrast pairs must pass map §10-V1; verify `--accent` on `--accent-surface`
≥ 4.5:1 before merge (measured 5.1:1 at the values above).
## 6. What the implementer must NOT do
- Do not `npx shadcn add` or use the AI Elements CLI/registry into this
package (they scaffold Tailwind/radix/AI SDK). Copy source manually,
then rewrite per §1.2.
- Do not import from `ai`, `@ai-sdk/*`, `zod`, `radix-ui`, `cmdk`,
`streamdown`, or `shiki` anywhere under `devtools/browser/`.
- Do not add a second event model, message store, or client-side session
cache that could diverge from the reducer (map §7.2).
- Do not restyle existing Phase 1–3 surfaces beyond shared-token additions;
their screenshots are frozen QA evidence.
## 7. Evidence checklist for this record
- [x] Live docs re-checked 2026-08-08 (shadcn/ui Vite path; AI Elements
prerequisites: Node 18+, Next.js + AI SDK project, React 19,
Tailwind 4, shadcn/ui auto-install; registry install paths).
- [x] Existing package idiom confirmed (`ui/button.tsx` et al. — plain CSS
classes on tokens, React 19, no Tailwind).
- [x] Interaction map cross-references: every ADAPT row maps to a surface in
the [interaction map](phase-4b-interaction-map.md); every surface has a
component owner.
- [x] Annotated mockups rendered at 1440×900 and 390×844 — see
[`mockups/`](mockups/).
@@ -0,0 +1,381 @@
# Phase 4b Interaction Map — Live Codex Protocol Web UI
Status: **approved for implementation** (UX gate PAP-16832, 2026-08-08).
Owner: UXDesigner. Implementer: browser tracer owner (PAP-16834).
Companion record: [component decisions](phase-4b-component-decisions.md).
Mockups: [`mockups/`](mockups/) (annotated desktop + mobile renders).
This map is the interaction contract for the Phase 4b live console required by
spec §29.1. It binds every surface to canonical Paperclip Runner Protocol (PRP)
events and reducer state only. No surface may derive state from third-party
component message types, and no surface may show a control the upstream
capability set does not support.
## 0. Shell and information architecture
Extend the existing devtools browser app (`devtools/browser/`) with a new
**Live console** mode next to the existing Phase 1–3 modes. Do not build a
second app shell. Reuse the existing token layer in `src/styles.css` and the
existing `ui-*` primitives.
Layout (desktop ≥ 64rem):
- **Left rail (fixed, ~17rem):** demo-chat manifest list, session/connection
status block, goal banner, parent/child lineage tree.
- **Center column (fluid, max ~48rem):** chat transcript + composer. This is
the primary surface; it gets the widest column and the strongest visual
hierarchy.
- **Right rail (collapsible, ~24rem):** protocol inspector. Closed by default
on first load; its toggle lives in the header. State persists per session in
`localStorage` (UI preference only — never protocol state).
Layout (mobile < 64rem): single column. Transcript + composer first; manifest
picker, goal banner, lineage, and inspector become stacked collapsible sections
behind a segmented control (`Chat · Session · Inspector`). Composer stays
docked to the bottom of the viewport in the Chat segment.
Density: this is a diagnostic console — lean dense (Doherty: prioritize
feedback latency over decoration). All spacing from the existing scale.
## 1. Transcript and composer
**Source of truth:** the reducer timeline (`SessionSnapshot.timeline` /
`SessionItemSnapshot`), fed by `item.started` / `item.delta` /
`item.completed` / `item.failed` and turn lifecycle events.
Transcript rules:
1. Items render in reducer order. Never reorder client-side; the reducer's
sequence is authoritative (protocol authority rule).
2. Item roles: `user`, `assistant`, `reasoning`, `tool`, `system/diagnostic`.
User items align right with a filled surface; everything else aligns left
full-width. Reasoning and tool items render collapsed by default with a
one-line summary (Progressive Disclosure); assistant text renders expanded.
3. Streaming: an in-flight item (`item.started` + deltas, no terminal event)
shows a streaming affordance (pulsing cursor block, `--motion-fast`
respecting `prefers-reduced-motion`). Text appends without layout jumps.
4. Auto-follow: transcript sticks to bottom while the user is at bottom. Any
upward scroll disengages following and shows a **"Jump to latest"** pill
(fixed above the composer) with unseen-item count. Clicking or pressing
`End` re-engages. Never yank scroll position while disengaged.
5. Failed items (`item.failed`) render in place with a danger surface and the
exact diagnostic string — no toast-only errors; failures are part of the
record (Visibility of System Status).
6. Empty state: before any session, the transcript shows the manifest picker
inline ("Pick a demo chat or start a blank session") — not a bare void.
Composer states (one state machine, one visible primary action):
| State | Trigger | Primary action | Notes |
|---|---|---|---|
| `idle` | no active turn | **Send** (`turn.submitted`) | textarea enabled |
| `submitting` | send clicked, no `turn.accepted` yet | disabled, spinner in button | keep text visible |
| `active-turn` | `turn.started` for my turn | **Steer** (see §2) + **Stop** icon-button | composer relabels; input stays enabled for steering |
| `interrupting` | stop clicked | both disabled, "Stopping…" | see §3 |
| `disconnected` | transport lost | disabled + reconnect banner | see §7 |
| `terminal` | `session.closed`/`session.failed` | disabled + replay affordance | see §7 |
Composer behavior: `Enter` submits, `Shift+Enter` inserts newline. Textarea
auto-grows to 8 lines, then scrolls. The active state is announced via a
visually-hidden `aria-live="polite"` status line ("Turn running", "Steering
sent", "Turn stopped").
## 2. Steering: acknowledgement and stale-turn rejection
While a turn is active the composer's primary action is **Steer** and sends
`turn/steer` with `expectedTurnId` bound at submit time.
1. **Optimistic pending, explicit ack.** On send, append a local "steering"
chip to the transcript in a `pending` visual state (muted, spinner).
Promote it to `acknowledged` (solid, check) only on driver acknowledgement.
Never silently merge steering text into the user-message stream before ack.
2. **Stale-turn rejection is a first-class outcome, not an error toast.** If
the turn completed/failed/was interrupted between typing and send, the
driver rejects on `expectedTurnId` mismatch. The chip flips to `rejected —
turn already ended`, with the composed text preserved in an inline
**"Send as new message"** action (Forgiveness: one keystroke recovers the
intent; never discard typed input).
3. The pending chip must resolve to exactly one of `acknowledged`, `rejected
(stale turn)`, or `failed (diagnostic)` — no indefinite pending. If the
transport drops mid-steer, resolve to `failed` with the reconnect banner.
4. `aria-live="polite"` announces ack/rejection with the same copy as the
visual chip.
## 3. Interruption: three races, no session replacement
Stop is a distinct destructive-adjacent action: icon button with `Stop`
label, danger-tinted only while `active`, never adjacent enough to Send to
misclick (Fitts: minimum 2.75rem target, `--space-3` gap).
Race matrix (all three must be visually distinguishable — spec test contract):
| Race | UI before | UI after |
|---|---|---|
| interrupt **before start** (`turn.submitted`, no `turn.started`) | composer `submitting` | pending turn card resolves to `turn.cancelled` state: "Cancelled before start" |
| interrupt **during generation** | streaming assistant item | stream stops in place; item keeps partial text with an "interrupted" divider; `turn.interrupted` badge on the turn group |
| interrupt **during tool** | tool item running | tool item resolves to interrupted state with its last known status; no fabricated tool result |
Rules:
1. Stop → `interrupting` state ("Stopping…", both actions disabled) until the
terminal turn event arrives. If the driver reports interrupt unsupported,
show the exact diagnostic and re-enable — never kill or replace the session
(spec: "without silently replacing the session").
2. Partial output is preserved and labeled; never blank an interrupted item
(the partial record is the point of a tracer).
3. After `turn.interrupted`, composer returns to `idle` — resume is just a new
send. The turn group shows its terminal badge permanently.
## 4. Runtime request cards (command / file-change / permission / tool / user-input)
**Source of truth:** `runtime_request.created` / `.resolved` / `.expired` /
`.cancelled` plus `SessionRequestSnapshot` (`requestId`, `requestKind`,
`type`, `status`, `prompt`). Action availability comes from the upstream
request contract per request — the card renders only the actions the request
offers (never invent "approve for session" if the request does not offer it).
Placement: inline in the transcript at timeline position, plus a compact
"pending requests" counter chip in the session status block that scrolls to
the oldest pending card. A pending blocking request also pins a slim banner
above the composer ("1 request waiting — Review") because the turn cannot
proceed (Zeigarnik: make the open loop visible where the user is looking).
Card anatomy (one component, five kinds):
- Kind icon + kind label (`Command`, `File change`, `Permission`, `Tool`,
`Input`) + requestId (mono, truncated, full value in tooltip/inspector).
- Prompt/body: exact upstream prompt text. Command and file-change payloads
render in a mono block (command line, file diff summary) — never paraphrase.
- Action row, in this order when offered: **Approve** (primary),
**Approve for session** (secondary, only when upstream offers it),
**Reject** (quiet danger), **Cancel** (ghost, only when upstream allows
requester-side cancel). User-input kind renders a text field + **Submit**
instead of approve/reject.
- Resolution states: `pending` (accent left-border), `resolved — <outcome>`
(success surface, chosen action named, actor + time), `expired` (muted,
"expired before response"), `cancelled` (muted). Resolved cards collapse to
a single summary line, expandable (transcript stays scannable).
Rules:
1. **Single-response guarantee in the UI:** on first click, disable the whole
action row and show a resolving spinner; the card resolves only on the
`runtime_request.resolved` event, not optimistically. A late duplicate
click therefore cannot double-respond (mirrors the driver's no-double-
response contract).
2. A request resolved elsewhere (driver timeout, upstream cancel) must update
the card in place with the true outcome.
3. Keyboard: cards are focusable list items; action row is reachable by `Tab`;
see §10 for the full contract.
## 5. Goal capability states (set / view / pause / resume / clear)
**Source of truth:** capability negotiation from the app-server (per spec
§29.1.5), surfaced through the driver's capability snapshot. Goal state
changes arrive as canonical events; the banner derives from reducer state.
Surfaces:
- **Durable goal banner** in the left rail (and Session segment on mobile):
shows active goal text, state (`active`/`paused`), and last transition time.
Hidden entirely when no goal has ever been set this session; shows a quiet
"No goal set" row once goal capability is confirmed supported.
- **Goal menu** (not a fuzzy palette — five fixed operations, Hick's law):
a menu button `Goal ▾` in the session status block opening a menu with
`Set goal…`, `View`, `Pause`, `Resume`, `Clear`. `Set goal…` opens a small
dialog with one textarea. `View` focuses/expands the banner. Operations
invalid in the current goal state (e.g. `Resume` while active) are disabled
with the reason in a tooltip and `aria-disabled` + description.
Capability gating (spec-critical):
1. If the installed app-server does not advertise goal support, the whole menu
renders disabled with the **exact diagnostic** from capability negotiation
(e.g. `Goal operations unsupported: app-server 0.132.0 does not advertise
goals capability`) — copied verbatim into tooltip and inspector. Never hide
the control silently (discoverability of the gap is a deliverable) and
never fabricate a client-side goal.
2. Partial support (some verbs missing) disables only the missing verbs, same
exact-diagnostic rule per verb.
3. Every goal mutation is also a transcript/system event ("Goal paused") so
replay shows the same history.
## 6. Parent/child lineage and subagent activity
**Source of truth:** upstream thread identities (parent/child thread lineage
from the driver; `normalizedSessionId` / thread ids). No client-side
inference.
- Left-rail **lineage tree**: root session plus child threads, each row =
name/id (mono, truncated) + live state dot (`starting`, `running`,
`terminal-ok`, `terminal-failed`) + last-activity relative time. The row for
the currently viewed thread is marked with `aria-current="true"`.
- Selecting a child switches the center transcript to that child's timeline
(read-only if the driver does not support steering children). Breadcrumb at
the transcript top: `root ▸ child-a` for orientation (Jakob: matches file
tree/thread conventions).
- **Unsupported child steering renders as an explicit disabled composer** with
the exact diagnostic ("Direct steering of child threads is not supported by
this app-server"), not an absent composer and not an emulated one (spec:
"shown as unsupported rather than emulated").
- Child terminal states persist in the tree (terminal dot + badge); activity
is history, not just presence.
## 7. Reconnect, refresh, resume, replay
**Source of truth:** transport status + `session.resuming` / `session.resumed`
/ `session.reconciled` / `runner.reconnected` events and reducer cursor state.
1. **Connection status** lives in the session status block: `connected`,
`reconnecting (attempt n)`, `disconnected`, with the socket/cursor detail
in the inspector. State changes announce via `aria-live="polite"`.
2. **Transport drop:** banner above composer ("Connection lost — reconnecting…
/ Retry now"). Composer disabled while disconnected (§1). On resume, the
reducer replays from the durable cursor; the transcript must end
byte-identical to a never-disconnected session (live/replay parity is a
test contract, and the UI must not maintain shadow state that could
diverge).
3. **Page refresh:** reload restores the same normalized session and renders
the full replayed transcript, then continues live. A subtle divider marks
"replayed to here" for diagnostic honesty; it disappears on the next live
event group.
4. **Replay mode:** a terminal session offers **Replay** (from the manifest
list or terminal banner): re-runs the recorded canonical events through the
reducer with a stepper (play/pause, step, position slider). Replay is
visually distinguished by an eyebrow badge `REPLAY` in the header — never
let replay be mistakable for live (trust).
5. Never offer "start new session" as the recovery path for a drop — resume
the exact session (Phase 4 rule: never replace a lost session).
## 8. Protocol inspector
**Source of truth:** the raw upstream method/event names and the canonical
event stream, side by side. The inspector is the debugging surface; the
transcript stays clean (Tesler: complexity lives here, deliberately).
Right-rail panel with four tabs:
- **Events:** virtualized list, one row per canonical event — `seq`,
`eventType`, turn/item id (mono). Row expands to the full canonical payload
and, when present, the raw upstream method/notification that produced it
(`debug` channel). Filter box (plain substring) + eventType facet chips.
Clicking a transcript item highlights its events and vice versa
(Uniform Connectedness across panels).
- **Requests:** pending + resolved runtime requests with full lifecycle
timestamps; row links to the transcript card.
- **Capabilities:** negotiated capability/version table (steer, interrupt,
goals, child threads, usage…), each row `supported / unsupported —
<exact diagnostic>`. This is the authoritative view backing every disabled
control in §5/§6.
- **Session:** identities (runId, normalizedSessionId, thread ids,
sourceInstanceId), sequence/cursor state, gap detection status, usage
counters, connection history.
Rules: monospace for identifiers and payloads; copy-to-clipboard per row;
**redaction is upstream's job but the inspector must render redaction markers
verbatim and never attempt client-side un-redaction or pretty-printing that
could reconstruct secrets**. No credential ever reaches the browser (spec
security rule), so the inspector renders only what the demo server sends.
## 9. Demo-chat manifests
**Source of truth:** deterministic manifest files shipped with the package
(one per spec scenario: completion, steering, interruption/resume, approvals,
user input, subagents, goals, reconnect, replay).
- Manifest list in the left rail: name, one-line purpose, scenario badges,
and an **expected observations** disclosure listing exactly what the runner
should show (from the manifest, not hand-written in the UI).
- Running a manifest pins a compact **observation checklist** panel the user
can tick off manually (recognition over recall — the human checkpoint
script is embedded in the UI, not in a separate doc).
- **Reset control** per manifest and a global "Reset demo state": resets
demo-server state and clears the local session, with a confirm dialog
naming exactly what is destroyed ("Discards the current live session
transcript. Recorded evidence files are not touched.").
- Manifests must be runnable in any order; the list shows last-run outcome
per manifest (`passed observations`, `not run`, `interrupted`).
## 10. Keyboard and accessibility acceptance criteria
These are the testable ACs for the component/keyboard/a11y checks required by
the spec evidence list. Implementation must satisfy every row; QA verifies
each with keyboard-only and screen-reader passes.
**Keyboard**
- K1. Every interactive control is reachable and operable with `Tab`/
`Shift+Tab`/`Enter`/`Space` alone; no keyboard trap anywhere, including
dialogs and the inspector.
- K2. Composer: `Enter` sends (or steers when a turn is active),
`Shift+Enter` newline. `Escape` while a turn is active moves focus to the
Stop button (it must never interrupt directly — destructive actions require
explicit activation).
- K3. Request cards: card list is an `role="list"`; each card's actions are
reachable in visual order; the oldest pending card is focusable via the
pending-requests banner (`Enter` on banner focuses it).
- K4. Goal menu: standard menu-button pattern (`Enter`/`Space`/`ArrowDown`
opens, arrows navigate, `Escape` closes, focus returns to trigger).
- K5. Lineage tree: `role="tree"` arrow-key navigation; `Enter` selects a
thread; selection is announced.
- K6. Transcript: `End` jumps to latest and re-engages follow; `Home` jumps
to first item; transcript region is a labeled `role="log"` landmark.
- K7. Inspector tabs: standard tabs pattern (arrow keys switch, `Tab` enters
panel); event rows expand/collapse with `Enter`.
- K8. Replay stepper: `Space` play/pause, `ArrowLeft`/`ArrowRight` step,
slider operable by arrows with value announced.
- K9. Visible focus indicator (`--ring`, ≥2px, ≥3:1 contrast against both
adjacent colors) on every focusable element; focus order matches visual
order.
**Screen reader / semantics**
- A1. Transcript is `role="log"` with `aria-live="polite"`; streaming deltas
do **not** announce per-token — announce on item completion and on state
transitions only (avoid SR flooding).
- A2. Turn/steer/interrupt/connection/goal state changes each produce exactly
one polite announcement with the same copy as the visible state.
- A3. A pending blocking request announces assertively once
(`aria-live="assertive"` on the banner), then stays quiet.
- A4. Every state conveyed by color (status dots, card borders, badges) has a
text or icon equivalent (WCAG 1.4.1 color-independence).
- A5. Disabled capability controls expose the exact diagnostic via
`aria-describedby`, not only a hover tooltip.
- A6. Dialogs (`Set goal…`, reset confirm) are proper modal dialogs: labeled,
focus moved in, trapped, restored on close.
- A7. All identifiers/payload blocks are in `<code>`/`<pre>` semantics; copy
buttons are labeled with what they copy ("Copy event 42 payload").
**Visual/WCAG**
- V1. Text contrast ≥ 4.5:1 (normal) / 3:1 (large); non-text UI ≥ 3:1 —
verify the token pairs used by new surfaces (notably `--muted-foreground`
on `--muted` and status-on-surface pairs).
- V2. Pointer targets ≥ 2.75rem (44px) on mobile breakpoints; Stop and Send
separated by ≥ `--space-3`.
- V3. `prefers-reduced-motion` disables streaming pulse, auto-scroll
smoothing, and skeleton shimmer (fall back to instant updates + static
placeholders).
- V4. Layout holds at 320px width and 200% zoom without horizontal scroll of
the transcript (WCAG 1.4.10 reflow); the inspector may scroll internally.
- V5. Both viewports in evidence: 1440×900 and 390×844 screenshots for every
major state (QA gate).
## 11. UX acceptance criteria for the implementation handoff
1. All surfaces derive from canonical events/reducer snapshots; grep-level
check: no import from any AI SDK, and adapted component files contain no
third-party message-type imports (see decision record).
2. Every state named in §1–§9 is reachable via the demo manifests, and each
has a distinct, labeled visual state (no two states share identical UI).
3. All K/A/V criteria in §10 pass keyboard-only and screen-reader passes.
4. Unsupported capabilities render exact diagnostics (§5, §6, §8-Capabilities)
— zero fabricated controls, zero silently hidden controls.
5. Token compliance: no raw color/spacing/radius/type values in new component
files; everything through `src/styles.css` custom properties (extend the
token set via PR if a needed token is missing — see decision record §5).
6. Screenshots at both evidence viewports for: idle+empty, streaming turn,
steering ack + stale rejection, all three interrupt races, each request
kind (pending/resolved/expired), goal supported+unsupported, lineage with
an active child, reconnect banner + replayed divider, replay mode,
inspector (Events + Capabilities tabs), and one full mobile pass.
+2
View File
@@ -21,6 +21,8 @@ Each tutorial starts with an explanation of what the phase is and what the phase
- [Phase 4 skillless Codex driver](phase-04-skillless-codex-driver.md)
- [Engineering journal guide](journal.md)
- [Dated shadcn/ui and AI Elements compatibility note](research/2026-08-07-ui-library-compatibility.md)
- [Phase 4b live-console interaction map](design/phase-4b-interaction-map.md)
- [Phase 4b component decision record (shadcn/ui, AI Elements)](design/phase-4b-component-decisions.md)
- [Package README](../README.md)
Phase 4 is implemented and ready for Security, CTO, QA, and human review.
@@ -0,0 +1,66 @@
---
type: Engineering Journal Entry
title: Phase 4b UX gate — interaction map and component decisions
description: Approved interaction contract, adapted-component record, and keyboard/accessibility acceptance criteria for the live Codex Web UI.
tags: [native-runner, phase-4b, ux, browser, shadcn, ai-elements, accessibility]
status: stable
generated: { by: anthropic/claude, at: 2026-08-08T04:30:00Z }
entry_kind: phase
phase: "4b-ux"
---
# Context
Phase 4b builds a live browser console over the Phase 4 Codex driver. Before
UI implementation, the UX gate (PAP-16832) had to approve the interaction map
for every §29.1 surface and record reuse/adapt/reject decisions for
source-adapted shadcn/ui and Vercel AI Elements primitives.
# Decisions
1. Extend the existing `devtools/browser/` app and its token layer with a new
Live console mode. Do not build a second shell or restyle frozen Phase 1–3
surfaces.
2. The reducer/canonical event stream is the only UI data contract. Adapted
third-party components are re-typed against `SessionSnapshot` shapes;
AI SDK message/part types are banned as protocol authority.
3. Zero new runtime dependencies. Adapt five AI Elements shapes
(Conversation, Message, PromptInput, Reasoning, Tool) and six shadcn
patterns (Tabs, menu-button subset, Dialog on native `<dialog>`, Tooltip,
Alert, Separator/Kbd as CSS) in the established `ui-*` token idiom.
Reject markdown/highlighting/palette deps for the tracer; several are
named Phase 5 candidates.
4. Steering resolves through an explicit pending → acknowledged /
stale-rejected chip; rejected text is recoverable via "Send as new
message". The three interrupt races get distinct preserved terminal
states; the session is never replaced.
5. Request cards render only upstream-offered actions and resolve only on
`runtime_request.resolved` (UI-level single-response guarantee).
6. Goal and child-steering capability gaps render disabled controls carrying
the exact upstream diagnostic — never hidden, never emulated.
7. Keyboard and accessibility acceptance criteria (K1–K9, A1–A7, V1–V5) are
the testable bar for the spec's component/keyboard/accessibility checks.
8. Four token additions (accent pair, raised surface, medium motion,
z-scale) are a recorded system change, not inline values.
# Evidence
- [Interaction map](../../docs/design/phase-4b-interaction-map.md)
- [Component decision record](../../docs/design/phase-4b-component-decisions.md)
- Annotated mockups rendered at 1440×900 and 390×844:
[`docs/design/mockups/`](../../docs/design/mockups/)
# Failures
- The first mobile render wrapped the header brand line character-by-character
and clipped the inspector toggle; fixed by stacking the header and hiding
desktop-only controls below the 64rem breakpoint before approval.
# Gaps and next questions
- Exact upstream diagnostics for goal/child-steering gaps depend on the
PAP-16833 fixture work; the map requires verbatim pass-through, so no UI
copy is blocked on them.
- Markdown rendering and syntax highlighting are deliberately deferred; the
Phase 5 SDK console should revisit `Response`, `CodeBlock`, and `Context`
with a dependency decision at SDK scope.
@@ -8,3 +8,4 @@
* [Phase 2 local runner and fake harness](2026-08-07-phase-02.md) - Rust supervision, stdio protocol, scripted driver, live browser, cleanup, and parity decisions.
* [Phase 3 durable outbound transport and recovery](2026-08-07-phase-03.md) - WebSocket authentication, durable ACK replay, command deduplication, and recovery diagnostics.
* [Phase 4 skillless Codex app-server driver](2026-08-08-phase-04.md) - Direct app-server mapping, context isolation, semantic completion, real-model failures, and fixes.
* [Phase 4b UX gate — interaction map and component decisions](2026-08-08-phase-04b-ux.md) - Approved live-console interaction contract, adapt/reject component record, and keyboard/accessibility acceptance criteria.
@@ -14,3 +14,7 @@
compact task envelope, isolated model context, semantic completion tools,
canonical event/replay mapping, safe real-model example, tutorial, journal,
and exact verification trace.
* **Phase 4b UX gate**: Approved the live-console interaction map, the
shadcn/AI Elements adapt/reject decision record with a zero-new-runtime-
dependency rule, keyboard/accessibility acceptance criteria, four token
additions, and annotated desktop/mobile mockups.