diff --git a/TIPS.md b/TIPS.md
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+++ b/TIPS.md
@@ -31,3 +31,4 @@ Going forward, new tips are pushed automatically by the `mc_survival_tips.py` cr
- [Tip #37](tips/2026-07-17-037-crafting-ux-missing-item-highlight-in-recipe.md) (2026-07-17) — **crafting-ux**: Missing-item highlight in recipe
- [Tip #37](tips/2026-07-18-037-search-fuzzy-search-for-items-recipes.md) (2026-07-18) — **search**: Fuzzy-Search for items & recipes
- [Tip #38](tips/2026-07-19-038-admin-audit-log-who-changed-what.md) (2026-07-19) — **admin**: Audit-Log: who changed what
+- [Tip #39](tips/2026-07-20-039-performance-native-lazy-loading-for-item-icons.md) (2026-07-20) — **performance**: Native lazy-loading for item icons
diff --git a/tips/2026-07-20-039-performance-native-lazy-loading-for-item-icons.md b/tips/2026-07-20-039-performance-native-lazy-loading-for-item-icons.md
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+---
+tip_number: 39
+date: 2026-07-20
+category: performance
+status: pending
+---
+
+# Tip #39 — Native lazy-loading for item icons
+
+**Date:** 2026-07-20
+**Category:** performance
+**Source:** MC-Survival Wiki Daily Tip (cron @ 18:00 MESZ)
+
+## Native lazy-loading for item icons
+
+Add the native loading='lazy' and decoding='async' attributes to every item-icon
so the browser only fetches images that are close to the viewport. It solves the wasted bandwidth problem on long item list and search-result pages that render 50+ thumbnails, most of which are below the fold on first paint. The signal is a mobile-first player base: on a 4G connection, 50 thumbnail fetches in parallel is a real perceived-performance cost, and lazy-loading is a free win with no JavaScript and no new dependencies. The complementary fetchpriority='high' on the LCP image is the only piece of nuance — that one image should not be lazy.
+
+## Implementation tips
+
+1. Add loading='lazy' decoding='async' to every
of item icons. Free win, no JS.
+2. If using a custom Image component, pass these props through.
+3. Use fetchpriority='high' only on the first visible item image (LCP).