71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
#pragma once
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#include <reanimated/CSS/InterpolatorRegistry.h>
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#include <reanimated/CSS/registries/StaticPropsRegistry.h>
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#include <reanimated/Fabric/ShadowTreeCloner.h>
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#include <reanimated/Fabric/updates/UpdatesRegistry.h>
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#include <memory>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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namespace reanimated {
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using namespace css;
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class UpdatesRegistryManager {
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public:
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explicit UpdatesRegistryManager(
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const std::shared_ptr<StaticPropsRegistry> &staticPropsRegistry);
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std::lock_guard<std::mutex> lock() const;
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// TODO - ensure that other sublibraries can easily hook into this registry
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// manager (e.g. add priority to registries)
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void addRegistry(const std::shared_ptr<UpdatesRegistry> ®istry);
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void pauseReanimatedCommits();
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bool shouldReanimatedSkipCommit();
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void unpauseReanimatedCommits();
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void pleaseCommitAfterPause();
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bool shouldCommitAfterPause();
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void cancelCommitAfterPause();
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void markNodeAsRemovable(const std::shared_ptr<const ShadowNode> &shadowNode);
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void unmarkNodeAsRemovable(Tag viewTag);
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void handleNodeRemovals(const RootShadowNode &rootShadowNode);
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PropsMap collectProps();
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#ifdef ANDROID
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bool hasPropsToRevert();
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void collectPropsToRevertBySurface(
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std::unordered_map<SurfaceId, PropsMap> &propsMapBySurface);
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void clearPropsToRevert(SurfaceId surfaceId);
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#endif
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private:
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using RemovableShadowNodes =
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std::unordered_map<Tag, std::shared_ptr<const ShadowNode>>;
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mutable std::mutex mutex_;
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std::atomic<bool> isPaused_;
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std::atomic<bool> shouldCommitAfterPause_;
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RemovableShadowNodes removableShadowNodes_;
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std::vector<std::shared_ptr<UpdatesRegistry>> registries_;
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const std::shared_ptr<StaticPropsRegistry> staticPropsRegistry_;
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#ifdef ANDROID
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PropsToRevertMap propsToRevertMap_;
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static void addToPropsMap(
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PropsMap &propsMap,
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const std::shared_ptr<const ShadowNode> &shadowNode,
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const folly::dynamic &props);
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#endif
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};
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} // namespace reanimated
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