308 lines
8.8 KiB
Objective-C
308 lines
8.8 KiB
Objective-C
#import "RNFlingHandler.h"
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#if !TARGET_OS_OSX
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@interface RNBetterSwipeGestureRecognizer : UISwipeGestureRecognizer
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- (id)initWithGestureHandler:(RNGestureHandler *)gestureHandler;
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@end
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@implementation RNBetterSwipeGestureRecognizer {
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__weak RNGestureHandler *_gestureHandler;
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CGPoint _lastPoint; // location of the most recently updated touch, relative to the view
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bool _hasBegan; // whether the `BEGAN` event has been sent
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}
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- (id)initWithGestureHandler:(RNGestureHandler *)gestureHandler
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{
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if ((self = [super initWithTarget:gestureHandler action:@selector(handleGesture:)])) {
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_gestureHandler = gestureHandler;
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_lastPoint = CGPointZero;
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_hasBegan = NO;
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}
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return self;
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}
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- (void)touchesBegan:(NSSet<RNGHUITouch *> *)touches withEvent:(UIEvent *)event
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{
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[_gestureHandler setCurrentPointerType:event];
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_lastPoint = [[[touches allObjects] objectAtIndex:0] locationInView:_gestureHandler.recognizer.view];
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[_gestureHandler reset];
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[super touchesBegan:touches withEvent:event];
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[_gestureHandler.pointerTracker touchesBegan:touches withEvent:event];
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// self.numberOfTouches doesn't work for this because in case than one finger is required,
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// when holding one finger on the screen and tapping with the second one, numberOfTouches is equal
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// to 2 only for the first tap but 1 for all the following ones
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if (!_hasBegan) {
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[self triggerAction];
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_hasBegan = YES;
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}
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}
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- (void)touchesMoved:(NSSet<RNGHUITouch *> *)touches withEvent:(UIEvent *)event
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{
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_lastPoint = [[[touches allObjects] objectAtIndex:0] locationInView:_gestureHandler.recognizer.view];
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[super touchesMoved:touches withEvent:event];
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[_gestureHandler.pointerTracker touchesMoved:touches withEvent:event];
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}
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- (void)touchesEnded:(NSSet<RNGHUITouch *> *)touches withEvent:(UIEvent *)event
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{
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_lastPoint = [[[touches allObjects] objectAtIndex:0] locationInView:_gestureHandler.recognizer.view];
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[super touchesEnded:touches withEvent:event];
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[_gestureHandler.pointerTracker touchesEnded:touches withEvent:event];
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}
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- (void)touchesCancelled:(NSSet<RNGHUITouch *> *)touches withEvent:(UIEvent *)event
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{
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_lastPoint = [[[touches allObjects] objectAtIndex:0] locationInView:_gestureHandler.recognizer.view];
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[super touchesCancelled:touches withEvent:event];
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[_gestureHandler.pointerTracker touchesCancelled:touches withEvent:event];
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}
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- (void)triggerAction
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{
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[_gestureHandler handleGesture:self];
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}
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- (void)reset
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{
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[self triggerAction];
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[_gestureHandler.pointerTracker reset];
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_hasBegan = NO;
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[super reset];
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[_gestureHandler reset];
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}
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- (CGPoint)getLastLocation
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{
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// I think keeping the location of only one touch is enough since it would be used to determine the direction
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// of the movement, and if it's wrong the recognizer fails anyway.
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// In case the location of all touches is required, touch events are the way to go
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return _lastPoint;
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}
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@end
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#else
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@interface RNBetterSwipeGestureRecognizer : NSGestureRecognizer {
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dispatch_block_t failFlingAction;
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int maxDuration;
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int minVelocity;
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double defaultAlignmentCone;
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double axialDeviationCosine;
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double diagonalDeviationCosine;
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}
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@property (atomic, assign) RNGestureHandlerDirection direction;
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@property (atomic, assign) int numberOfTouchesRequired;
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- (id)initWithGestureHandler:(RNGestureHandler *)gestureHandler;
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@end
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@implementation RNBetterSwipeGestureRecognizer {
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__weak RNGestureHandler *_gestureHandler;
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NSPoint startPosition;
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double startTime;
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}
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- (id)initWithGestureHandler:(RNGestureHandler *)gestureHandler
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{
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if ((self = [super initWithTarget:self action:@selector(handleGesture:)])) {
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_gestureHandler = gestureHandler;
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maxDuration = 1.0;
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minVelocity = 700;
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defaultAlignmentCone = 30;
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axialDeviationCosine = [self coneToDeviation:defaultAlignmentCone];
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diagonalDeviationCosine = [self coneToDeviation:(90 - defaultAlignmentCone)];
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}
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return self;
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}
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- (void)handleGesture:(NSPanGestureRecognizer *)gestureRecognizer
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{
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[_gestureHandler handleGesture:self];
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}
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- (void)mouseDown:(NSEvent *)event
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{
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[super mouseDown:event];
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startPosition = [self locationInView:self.view];
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startTime = CACurrentMediaTime();
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self.state = NSGestureRecognizerStatePossible;
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__weak typeof(self) weakSelf = self;
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failFlingAction = dispatch_block_create(0, ^{
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__strong typeof(self) strongSelf = weakSelf;
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if (strongSelf) {
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strongSelf.state = NSGestureRecognizerStateFailed;
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}
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});
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dispatch_after(
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dispatch_time(DISPATCH_TIME_NOW, (int64_t)(maxDuration * NSEC_PER_SEC)),
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dispatch_get_main_queue(),
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failFlingAction);
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}
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- (void)mouseDragged:(NSEvent *)event
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{
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[super mouseDragged:event];
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NSPoint currentPosition = [self locationInView:self.view];
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double currentTime = CACurrentMediaTime();
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NSPoint distance;
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distance.x = currentPosition.x - startPosition.x;
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distance.y = startPosition.y - currentPosition.y;
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double timeDelta = currentTime - startTime;
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Vector *velocityVector = [Vector fromVelocityX:(distance.x / timeDelta) withVelocityY:(distance.y / timeDelta)];
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[self tryActivate:velocityVector];
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}
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- (void)mouseUp:(NSEvent *)event
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{
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[super mouseUp:event];
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dispatch_block_cancel(failFlingAction);
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self.state =
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self.state == NSGestureRecognizerStateChanged ? NSGestureRecognizerStateEnded : NSGestureRecognizerStateFailed;
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}
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- (void)tryActivate:(Vector *)velocityVector
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{
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bool isAligned = NO;
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for (int i = 0; i < directionsSize; ++i) {
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if ([self getAlignment:axialDirections[i]
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withMinimalAlignmentCosine:axialDeviationCosine
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withVelocityVector:velocityVector]) {
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isAligned = YES;
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break;
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}
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}
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if (!isAligned) {
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for (int i = 0; i < directionsSize; ++i) {
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if ([self getAlignment:diagonalDirections[i]
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withMinimalAlignmentCosine:diagonalDeviationCosine
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withVelocityVector:velocityVector]) {
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isAligned = YES;
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break;
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}
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}
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}
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bool isFastEnough = velocityVector.magnitude >= minVelocity;
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if (isAligned && isFastEnough) {
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self.state = NSGestureRecognizerStateChanged;
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}
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}
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- (BOOL)getAlignment:(RNGestureHandlerDirection)direction
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withMinimalAlignmentCosine:(double)minimalAlignmentCosine
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withVelocityVector:(Vector *)velocityVector
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{
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Vector *directionVector = [Vector fromDirection:direction];
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return ((self.direction & direction) == direction) &&
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[velocityVector isSimilar:directionVector withThreshold:minimalAlignmentCosine];
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}
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- (double)coneToDeviation:(double)degrees
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{
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double radians = (degrees * M_PI) / 180;
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return cos(radians / 2);
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}
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@end
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#endif
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@implementation RNFlingGestureHandler
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- (instancetype)initWithTag:(NSNumber *)tag
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{
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if ((self = [super initWithTag:tag])) {
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_recognizer = [[RNBetterSwipeGestureRecognizer alloc] initWithGestureHandler:self];
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}
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return self;
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}
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- (void)resetConfig
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{
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[super resetConfig];
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RNBetterSwipeGestureRecognizer *recognizer = (RNBetterSwipeGestureRecognizer *)_recognizer;
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recognizer.direction = RNGestureHandlerDirectionRight;
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#if !TARGET_OS_TV
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recognizer.numberOfTouchesRequired = 1;
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#endif
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}
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- (void)configure:(NSDictionary *)config
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{
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[super configure:config];
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RNBetterSwipeGestureRecognizer *recognizer = (RNBetterSwipeGestureRecognizer *)_recognizer;
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id prop = config[@"direction"];
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if (prop != nil) {
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recognizer.direction = [RCTConvert NSInteger:prop];
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}
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#if !TARGET_OS_TV
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prop = config[@"numberOfPointers"];
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if (prop != nil) {
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recognizer.numberOfTouchesRequired = [RCTConvert NSInteger:prop];
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}
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#endif
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}
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#if !TARGET_OS_OSX
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- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
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{
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RNGestureHandlerState savedState = _lastState;
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BOOL shouldBegin = [super gestureRecognizerShouldBegin:gestureRecognizer];
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_lastState = savedState;
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return shouldBegin;
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}
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- (RNGestureHandlerEventExtraData *)eventExtraData:(id)_recognizer
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{
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// For some weird reason [recognizer locationInView:recognizer.view.window] returns (0, 0).
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// To calculate the correct absolute position, first calculate the absolute position of the
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// view inside the root view controller (https://stackoverflow.com/a/7448573) and then
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// add the relative touch position to it.
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RNBetterSwipeGestureRecognizer *recognizer = (RNBetterSwipeGestureRecognizer *)_recognizer;
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CGPoint viewAbsolutePosition = [recognizer.view convertPoint:recognizer.view.bounds.origin
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toView:RCTKeyWindow().rootViewController.view];
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CGPoint locationInView = [recognizer getLastLocation];
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return [RNGestureHandlerEventExtraData
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forPosition:locationInView
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withAbsolutePosition:CGPointMake(
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viewAbsolutePosition.x + locationInView.x, viewAbsolutePosition.y + locationInView.y)
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withNumberOfTouches:recognizer.numberOfTouches
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withPointerType:_pointerType];
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}
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#endif
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@end
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