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Schnappix/node_modules/react-native/ReactCommon/react/renderer/observers/intersection/IntersectionObserverManager.h
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/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <react/renderer/core/ShadowNode.h>
#include <react/renderer/graphics/Float.h>
#include <react/renderer/runtimescheduler/RuntimeScheduler.h>
#include <react/renderer/runtimescheduler/RuntimeSchedulerIntersectionObserverDelegate.h>
#include <react/renderer/uimanager/UIManager.h>
#include <react/renderer/uimanager/UIManagerMountHook.h>
#include <memory>
#include <vector>
#include "IntersectionObserver.h"
namespace facebook::react {
class IntersectionObserverManager final
: public UIManagerMountHook,
public RuntimeSchedulerIntersectionObserverDelegate {
public:
IntersectionObserverManager();
void observe(
IntersectionObserverObserverId intersectionObserverId,
const std::optional<ShadowNodeFamily::Shared>& observationRootShadowNode,
const ShadowNodeFamily::Shared& shadowNode,
std::vector<Float> thresholds,
std::optional<std::vector<Float>> rootThresholds,
const UIManager& uiManager);
void unobserve(
IntersectionObserverObserverId intersectionObserverId,
const ShadowNodeFamily::Shared& shadowNode);
void connect(
RuntimeScheduler& runtimeScheduler,
UIManager& uiManager,
std::function<void()> notifyIntersectionObserversCallback);
void disconnect(RuntimeScheduler& runtimeScheduler, UIManager& uiManager);
std::vector<IntersectionObserverEntry> takeRecords();
#pragma mark - RuntimeSchedulerIntersectionObserverDelegate
void updateIntersectionObservations(
const std::unordered_set<SurfaceId>&
surfaceIdsWithPendingRenderingUpdates) override;
#pragma mark - UIManagerMountHook
void shadowTreeDidMount(
const RootShadowNode::Shared& rootShadowNode,
HighResTimeStamp time) noexcept override;
void shadowTreeDidUnmount(SurfaceId surfaceId, HighResTimeStamp time) noexcept
override;
private:
mutable std::unordered_map<
SurfaceId,
std::vector<std::unique_ptr<IntersectionObserver>>>
observersBySurfaceId_;
mutable std::shared_mutex observersMutex_;
// This is defined as a list of pointers to keep the ownership of the
// observers in the map.
std::vector<IntersectionObserver*> observersPendingInitialization_;
// This is only accessed from the JS thread at the end of the event loop tick,
// so it is safe to retain it as a raw pointer.
// We need to retain it here because the RuntimeScheduler does not provide
// it when calling `updateIntersectionObservations`.
const ShadowTreeRegistry* shadowTreeRegistry_{nullptr};
mutable std::function<void()> notifyIntersectionObserversCallback_;
mutable std::vector<IntersectionObserverEntry> pendingEntries_;
mutable std::mutex pendingEntriesMutex_;
mutable bool notifiedIntersectionObservers_{};
mutable bool mountHookRegistered_{};
void notifyObserversIfNecessary();
void notifyObservers();
// Equivalent to
// https://w3c.github.io/IntersectionObserver/#update-intersection-observations-algo
void updateIntersectionObservations(
SurfaceId surfaceId,
const RootShadowNode* rootShadowNode,
HighResTimeStamp time);
const IntersectionObserver& getRegisteredIntersectionObserver(
SurfaceId surfaceId,
IntersectionObserverObserverId observerId) const;
};
} // namespace facebook::react