50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
#include "pch.h"
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#include "PathView.h"
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#include "d2d1svg.h"
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namespace winrt::RNSVG::implementation {
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REACT_STRUCT(PathProps)
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struct PathProps : winrt::implements<PathProps, winrt::Microsoft::ReactNative::IComponentProps> {
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PathProps(const winrt::Microsoft::ReactNative::ViewProps &props, const winrt::Microsoft::ReactNative::IComponentProps& cloneFrom) REACT_SVG_RENDERABLE_COMMON_PROPS_INIT
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{
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REACT_BEGIN_SVG_RENDERABLE_COMMON_PROPS_CLONE(PathProps)
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d = cloneFromProps->d;
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REACT_END_SVG_RENDERABLE_COMMON_PROPS_CLONE
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}
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void SetProp(uint32_t hash, winrt::hstring propName, winrt::Microsoft::ReactNative::IJSValueReader value) noexcept {
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winrt::Microsoft::ReactNative::ReadProp(hash, propName, value, *this);
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}
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REACT_SVG_RENDERABLE_COMMON_PROPS;
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REACT_FIELD(d)
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std::wstring d;
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};
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struct PathView : winrt::implements<PathView, winrt::Windows::Foundation::IInspectable, RenderableView> {
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public:
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PathView() = default;
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const wchar_t *GetSvgElementName() noexcept override {
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return L"path";
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}
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void OnRender(const SvgView &svgView, ID2D1SvgDocument &document, ID2D1SvgElement &element) noexcept override {
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auto props = m_props.as<PathProps>();
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SetCommonSvgProps(svgView, document, element, *props);
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element.SetAttributeValue(
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SvgStrings::dAttributeName,
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D2D1_SVG_ATTRIBUTE_STRING_TYPE::D2D1_SVG_ATTRIBUTE_STRING_TYPE_SVG,
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props->d.c_str());
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}
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};
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void RegisterPathComponent(const winrt::Microsoft::ReactNative::IReactPackageBuilderFabric &builder) noexcept {
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RegisterRenderableComponent<PathProps, PathView>(L"RNSVGPath", builder);
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}
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} // namespace winrt::RNSVG::implementation
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