Files
Schnappix/node_modules/react-native-svg/windows/RNSVG/Fabric/PathView.cpp
T

50 lines
1.6 KiB
C++

#include "pch.h"
#include "PathView.h"
#include "d2d1svg.h"
namespace winrt::RNSVG::implementation {
REACT_STRUCT(PathProps)
struct PathProps : winrt::implements<PathProps, winrt::Microsoft::ReactNative::IComponentProps> {
PathProps(const winrt::Microsoft::ReactNative::ViewProps &props, const winrt::Microsoft::ReactNative::IComponentProps& cloneFrom) REACT_SVG_RENDERABLE_COMMON_PROPS_INIT
{
REACT_BEGIN_SVG_RENDERABLE_COMMON_PROPS_CLONE(PathProps)
d = cloneFromProps->d;
REACT_END_SVG_RENDERABLE_COMMON_PROPS_CLONE
}
void SetProp(uint32_t hash, winrt::hstring propName, winrt::Microsoft::ReactNative::IJSValueReader value) noexcept {
winrt::Microsoft::ReactNative::ReadProp(hash, propName, value, *this);
}
REACT_SVG_RENDERABLE_COMMON_PROPS;
REACT_FIELD(d)
std::wstring d;
};
struct PathView : winrt::implements<PathView, winrt::Windows::Foundation::IInspectable, RenderableView> {
public:
PathView() = default;
const wchar_t *GetSvgElementName() noexcept override {
return L"path";
}
void OnRender(const SvgView &svgView, ID2D1SvgDocument &document, ID2D1SvgElement &element) noexcept override {
auto props = m_props.as<PathProps>();
SetCommonSvgProps(svgView, document, element, *props);
element.SetAttributeValue(
SvgStrings::dAttributeName,
D2D1_SVG_ATTRIBUTE_STRING_TYPE::D2D1_SVG_ATTRIBUTE_STRING_TYPE_SVG,
props->d.c_str());
}
};
void RegisterPathComponent(const winrt::Microsoft::ReactNative::IReactPackageBuilderFabric &builder) noexcept {
RegisterRenderableComponent<PathProps, PathView>(L"RNSVGPath", builder);
}
} // namespace winrt::RNSVG::implementation