39 lines
1.5 KiB
C++
39 lines
1.5 KiB
C++
#include "pch.h"
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#include "ClipPathView.h"
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namespace winrt::RNSVG::implementation {
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REACT_STRUCT(ClipPathProps)
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struct ClipPathProps : winrt::implements<ClipPathProps, winrt::Microsoft::ReactNative::IComponentProps> {
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ClipPathProps(const winrt::Microsoft::ReactNative::ViewProps &props, const winrt::Microsoft::ReactNative::IComponentProps& cloneFrom) REACT_SVG_RENDERABLE_COMMON_PROPS_INIT {
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REACT_BEGIN_SVG_RENDERABLE_COMMON_PROPS_CLONE(ClipPathProps)
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REACT_END_SVG_RENDERABLE_COMMON_PROPS_CLONE
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}
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void SetProp(uint32_t hash, winrt::hstring propName, winrt::Microsoft::ReactNative::IJSValueReader value) noexcept {
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winrt::Microsoft::ReactNative::ReadProp(hash, propName, value, *this);
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}
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REACT_SVG_RENDERABLE_COMMON_PROPS;
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};
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struct ClipPathView : winrt::implements<ClipPathView, winrt::Windows::Foundation::IInspectable, RenderableView> {
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public:
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ClipPathView() = default;
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void OnRender(const SvgView &svgView, ID2D1SvgDocument &document, ID2D1SvgElement &element) noexcept override {
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auto props = winrt::get_self<ClipPathProps>(m_props);
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SetCommonSvgProps(svgView, document, element, *props);
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}
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const wchar_t *GetSvgElementName() noexcept override {
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return L"clipPath";
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}
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};
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void RegisterClipPathComponent(const winrt::Microsoft::ReactNative::IReactPackageBuilderFabric &builder) noexcept {
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RegisterRenderableComponent<winrt::RNSVG::implementation::ClipPathProps, ClipPathView>(L"RNSVGClipPath", builder);
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}
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} // namespace winrt::RNSVG::implementation
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