132 lines
5.5 KiB
JavaScript
132 lines
5.5 KiB
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.GestureObjects = void 0;
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var _flingGesture = require("./flingGesture");
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var _forceTouchGesture = require("./forceTouchGesture");
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var _gestureComposition = require("./gestureComposition");
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var _longPressGesture = require("./longPressGesture");
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var _panGesture = require("./panGesture");
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var _pinchGesture = require("./pinchGesture");
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var _rotationGesture = require("./rotationGesture");
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var _tapGesture = require("./tapGesture");
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var _nativeGesture = require("./nativeGesture");
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var _manualGesture = require("./manualGesture");
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var _hoverGesture = require("./hoverGesture");
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/**
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* `Gesture` is the object that allows you to create and compose gestures.
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*
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* ### Remarks
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* - Consider wrapping your gesture configurations with `useMemo`, as it will reduce the amount of work Gesture Handler has to do under the hood when updating gestures.
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*
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/gesture
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*/
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const GestureObjects = exports.GestureObjects = {
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/**
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* A discrete gesture that recognizes one or many taps.
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/tap-gesture
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*/
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Tap: () => {
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return new _tapGesture.TapGesture();
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},
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/**
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* A continuous gesture that can recognize a panning (dragging) gesture and track its movement.
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture
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*/
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Pan: () => {
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return new _panGesture.PanGesture();
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},
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/**
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* A continuous gesture that recognizes pinch gesture. It allows for tracking the distance between two fingers and use that information to scale or zoom your content.
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pinch-gesture
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*/
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Pinch: () => {
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return new _pinchGesture.PinchGesture();
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},
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/**
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* A continuous gesture that can recognize rotation and track its movement.
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/rotation-gesture
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*/
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Rotation: () => {
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return new _rotationGesture.RotationGesture();
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},
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/**
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* A discrete gesture that activates when the movement is sufficiently fast.
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/fling-gesture
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*/
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Fling: () => {
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return new _flingGesture.FlingGesture();
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},
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/**
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* A discrete gesture that activates when the corresponding view is pressed for a sufficiently long time.
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/long-press-gesture
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*/
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LongPress: () => {
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return new _longPressGesture.LongPressGesture();
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},
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/**
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* @deprecated ForceTouch gesture is deprecated and will be removed in the future.
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*
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* #### iOS only
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* A continuous gesture that recognizes force of a touch. It allows for tracking pressure of touch on some iOS devices.
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/force-touch-gesture
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*/
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ForceTouch: () => {
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return new _forceTouchGesture.ForceTouchGesture();
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},
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/**
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* A gesture that allows other touch handling components to participate in RNGH's gesture system.
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* When used, the other component should be the direct child of a `GestureDetector`.
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/native-gesture
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*/
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Native: () => {
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return new _nativeGesture.NativeGesture();
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},
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/**
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* A plain gesture that has no specific activation criteria nor event data set.
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* Its state has to be controlled manually using a state manager.
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* It will not fail when all the pointers are lifted from the screen.
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/manual-gesture
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*/
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Manual: () => {
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return new _manualGesture.ManualGesture();
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},
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/**
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* A continuous gesture that can recognize hovering above the view it's attached to.
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* The hover effect may be activated by moving a mouse or a stylus over the view.
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*
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/hover-gesture
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*/
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Hover: () => {
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return new _hoverGesture.HoverGesture();
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},
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/**
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* Builds a composed gesture consisting of gestures provided as parameters.
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* The first one that becomes active cancels the rest of gestures.
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#race
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*/
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Race: (...gestures) => {
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return new _gestureComposition.ComposedGesture(...gestures);
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},
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/**
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* Builds a composed gesture that allows all base gestures to run simultaneously.
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#simultaneous
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*/
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Simultaneous(...gestures) {
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return new _gestureComposition.SimultaneousGesture(...gestures);
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},
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/**
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* Builds a composed gesture where only one of the provided gestures can become active.
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* Priority is decided through the order of gestures: the first one has higher priority
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* than the second one, second one has higher priority than the third one, and so on.
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* For example, to make a gesture that recognizes both single and double tap you need
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* to call Exclusive(doubleTap, singleTap).
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* @see https://docs.swmansion.com/react-native-gesture-handler/docs/fundamentals/gesture-composition/#exclusive
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*/
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Exclusive(...gestures) {
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return new _gestureComposition.ExclusiveGesture(...gestures);
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}
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};
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//# sourceMappingURL=gestureObjects.js.map
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