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Schnappix/node_modules/react-native-gesture-handler/apple/Handlers/RNLongPressHandler.m
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289 lines
7.9 KiB
Objective-C

//
// RNLongPressHandler.m
// RNGestureHandler
//
// Created by Krzysztof Magiera on 12/10/2017.
// Copyright © 2017 Software Mansion. All rights reserved.
//
#import "RNLongPressHandler.h"
#import <React/RCTConvert.h>
#if !TARGET_OS_OSX
#import <UIKit/UIGestureRecognizerSubclass.h>
@interface RNBetterLongPressGestureRecognizer : UILongPressGestureRecognizer {
#else
@interface RNBetterLongPressGestureRecognizer : NSGestureRecognizer {
dispatch_block_t block;
#endif
CFTimeInterval startTime;
CFTimeInterval previousTime;
}
#if TARGET_OS_OSX
@property (nonatomic, assign) double minimumPressDuration;
@property (nonatomic, assign) double allowableMovement;
@property (nonatomic, assign) double numberOfTouchesRequired;
#endif
- (id)initWithGestureHandler:(RNGestureHandler *)gestureHandler;
- (NSUInteger)getDuration;
#if !TARGET_OS_OSX
- (void)handleGesture:(UIGestureRecognizer *)recognizer;
#else
- (void)handleGesture:(NSGestureRecognizer *)recognizer;
#endif
@end
@implementation RNBetterLongPressGestureRecognizer {
__weak RNGestureHandler *_gestureHandler;
CGPoint _initPosition;
}
- (id)initWithGestureHandler:(RNGestureHandler *)gestureHandler
{
if ((self = [super initWithTarget:self action:@selector(handleGesture:)])) {
_gestureHandler = gestureHandler;
}
return self;
}
- (void)handleGesture:(UIGestureRecognizer *)recognizer
{
previousTime = CACurrentMediaTime();
[_gestureHandler handleGesture:recognizer];
}
- (void)triggerAction
{
[self handleGesture:self];
}
- (CGPoint)translationInView
{
CGPoint currentPosition = [self locationInView:self.view];
return CGPointMake(currentPosition.x - _initPosition.x, currentPosition.y - _initPosition.y);
}
#if !TARGET_OS_OSX
- (void)touchesBegan:(NSSet<RNGHUITouch *> *)touches withEvent:(UIEvent *)event
{
[_gestureHandler setCurrentPointerType:event];
[super touchesBegan:touches withEvent:event];
[_gestureHandler.pointerTracker touchesBegan:touches withEvent:event];
self.state = UIGestureRecognizerStatePossible;
_initPosition = [self locationInView:self.view];
startTime = CACurrentMediaTime();
[_gestureHandler reset];
[self triggerAction];
}
- (void)touchesMoved:(NSSet<RNGHUITouch *> *)touches withEvent:(UIEvent *)event
{
[super touchesMoved:touches withEvent:event];
[_gestureHandler.pointerTracker touchesMoved:touches withEvent:event];
if ([self shouldCancelGesture]) {
self.state = UIGestureRecognizerStateFailed;
self.enabled = NO;
self.enabled = YES;
}
}
- (void)touchesEnded:(NSSet<RNGHUITouch *> *)touches withEvent:(UIEvent *)event
{
[super touchesEnded:touches withEvent:event];
[_gestureHandler.pointerTracker touchesEnded:touches withEvent:event];
}
- (void)touchesCancelled:(NSSet<RNGHUITouch *> *)touches withEvent:(UIEvent *)event
{
[super touchesCancelled:touches withEvent:event];
[_gestureHandler.pointerTracker touchesCancelled:touches withEvent:event];
}
#else
- (void)mouseDown:(NSEvent *)event
{
self.state = NSGestureRecognizerStateBegan;
startTime = CACurrentMediaTime();
[_gestureHandler.pointerTracker touchesBegan:[NSSet setWithObject:event] withEvent:event];
_initPosition = [self locationInView:self.view];
__weak typeof(self) weakSelf = self;
block = dispatch_block_create(0, ^{
__strong typeof(self) strongSelf = weakSelf;
if (strongSelf) {
strongSelf.state = NSGestureRecognizerStateChanged;
}
});
dispatch_after(
dispatch_time(DISPATCH_TIME_NOW, (int64_t)(self.minimumPressDuration * NSEC_PER_SEC)),
dispatch_get_main_queue(),
block);
}
- (void)mouseDragged:(NSEvent *)event
{
[_gestureHandler.pointerTracker touchesMoved:[NSSet setWithObject:event] withEvent:event];
if (block == nil) {
return;
}
if ([self shouldCancelGesture]) {
dispatch_block_cancel(block);
block = nil;
self.state = self.state == NSGestureRecognizerStateChanged ? NSGestureRecognizerStateCancelled
: NSGestureRecognizerStateFailed;
}
}
- (void)mouseUp:(NSEvent *)event
{
[_gestureHandler.pointerTracker touchesEnded:[NSSet setWithObject:event] withEvent:event];
if (block) {
dispatch_block_cancel(block);
block = nil;
}
self.state =
self.state == NSGestureRecognizerStateChanged ? NSGestureRecognizerStateEnded : NSGestureRecognizerStateFailed;
}
#endif
- (BOOL)shouldCancelGesture
{
CGPoint trans = [self translationInView];
BOOL shouldBeCancelledOutside = _gestureHandler.shouldCancelWhenOutside && ![_gestureHandler containsPointInView];
BOOL distanceExceeded =
TEST_MAX_IF_NOT_NAN(fabs(trans.y * trans.y + trans.x * trans.x), self.allowableMovement * self.allowableMovement);
return shouldBeCancelledOutside || distanceExceeded;
}
- (void)reset
{
if (self.state == UIGestureRecognizerStateFailed) {
[self triggerAction];
}
[_gestureHandler.pointerTracker reset];
[super reset];
[_gestureHandler reset];
}
- (NSUInteger)getDuration
{
return (previousTime - startTime) * 1000;
}
@end
@implementation RNLongPressGestureHandler
- (instancetype)initWithTag:(NSNumber *)tag
{
if ((self = [super initWithTag:tag])) {
_recognizer = [[RNBetterLongPressGestureRecognizer alloc] initWithGestureHandler:self];
}
return self;
}
- (void)resetConfig
{
[super resetConfig];
RNBetterLongPressGestureRecognizer *recognizer = (RNBetterLongPressGestureRecognizer *)_recognizer;
recognizer.minimumPressDuration = 0.5;
recognizer.allowableMovement = 10;
}
- (void)configure:(NSDictionary *)config
{
[super configure:config];
RNBetterLongPressGestureRecognizer *recognizer = (RNBetterLongPressGestureRecognizer *)_recognizer;
id prop = config[@"minDurationMs"];
if (prop != nil) {
recognizer.minimumPressDuration = [RCTConvert CGFloat:prop] / 1000.0;
}
prop = config[@"maxDist"];
if (prop != nil) {
recognizer.allowableMovement = [RCTConvert CGFloat:prop];
}
#if !TARGET_OS_TV
prop = config[@"numberOfPointers"];
if (prop != nil) {
recognizer.numberOfTouchesRequired = [RCTConvert CGFloat:prop];
}
#endif
}
#if !TARGET_OS_OSX
- (RNGestureHandlerState)state
{
// For long press recognizer we treat "Began" state as "active"
// as it changes its state to "Began" as soon as the the minimum
// hold duration timeout is reached, whereas state "Changed" is
// only set after "Began" phase if there is some movement.
if (_recognizer.state == UIGestureRecognizerStateBegan) {
return RNGestureHandlerStateActive;
}
return [super state];
}
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
{
// same as TapGH, this needs to be unified when all handlers are updated
RNGestureHandlerState savedState = _lastState;
BOOL shouldBegin = [super gestureRecognizerShouldBegin:gestureRecognizer];
_lastState = savedState;
return shouldBegin;
}
- (RNGestureHandlerEventExtraData *)eventExtraData:(UIGestureRecognizer *)recognizer
{
return [RNGestureHandlerEventExtraData forPosition:[recognizer locationInView:recognizer.view]
withAbsolutePosition:[recognizer locationInView:recognizer.view.window]
withNumberOfTouches:recognizer.numberOfTouches
withDuration:[(RNBetterLongPressGestureRecognizer *)recognizer getDuration]
withPointerType:_pointerType];
}
#else
- (RNGestureHandlerEventExtraData *)eventExtraData:(NSGestureRecognizer *)recognizer
{
return [RNGestureHandlerEventExtraData forPosition:[recognizer locationInView:recognizer.view]
withAbsolutePosition:[recognizer locationInView:recognizer.view.window.contentView]
withNumberOfTouches:1
withDuration:[(RNBetterLongPressGestureRecognizer *)recognizer getDuration]
withPointerType:RNGestureHandlerMouse];
}
#endif
@end