Files
Schnappix/node_modules/react-native-svg/windows/RNSVG/RectView.cpp
T

100 lines
3.4 KiB
C++

#include "pch.h"
#include "RectView.h"
#if __has_include("RectView.g.cpp")
#include "RectView.g.cpp"
#endif
#include "JSValueXaml.h"
#include "Utils.h"
using namespace winrt;
using namespace Microsoft::ReactNative;
namespace winrt::RNSVG::implementation {
#ifdef USE_FABRIC
RectProps::RectProps(const winrt::Microsoft::ReactNative::ViewProps &props) : base_type(props) {}
void RectProps::SetProp(
uint32_t hash,
winrt::hstring propName,
winrt::Microsoft::ReactNative::IJSValueReader value) noexcept {
winrt::Microsoft::ReactNative::ReadProp(hash, propName, value, *this);
}
void RectView::RegisterComponent(const winrt::Microsoft::ReactNative::IReactPackageBuilderFabric &builder) noexcept {
RegisterRenderableComponent<winrt::RNSVG::implementation::RectProps, RectView>(L"RNSVGRect", builder);
}
void RectView::UpdateProperties(
const winrt::Microsoft::ReactNative::IComponentProps &props,
const winrt::Microsoft::ReactNative::IComponentProps &oldProps,
bool forceUpdate,
bool invalidate) noexcept {
auto rectProps = props.try_as<RectProps>();
if (rectProps) {
m_x = rectProps->x;
m_y = rectProps->y;
m_width = rectProps->width;
m_height = rectProps->height;
m_rx = rectProps->rx;
m_ry = rectProps->ry;
}
base_type::UpdateProperties(props, oldProps, forceUpdate, invalidate);
}
#else
void RectView::UpdateProperties(IJSValueReader const &reader, bool forceUpdate, bool invalidate) {
const JSValueObject &propertyMap{JSValue::ReadObjectFrom(reader)};
for (auto const &pair : propertyMap) {
auto const &propertyName{pair.first};
auto const &propertyValue{pair.second};
if (propertyName == "width") {
m_width = propertyValue.To<RNSVG::SVGLength>();
} else if (propertyName == "height") {
m_height = propertyValue.To<RNSVG::SVGLength>();
} else if (propertyName == "x") {
m_x = propertyValue.To<RNSVG::SVGLength>();
} else if (propertyName == "y") {
m_y = propertyValue.To<RNSVG::SVGLength>();
} else if (propertyName == "rx") {
m_rx = propertyValue.To<RNSVG::SVGLength>();
} else if (propertyName == "ry") {
m_ry = propertyValue.To<RNSVG::SVGLength>();
}
}
__super::UpdateProperties(reader, forceUpdate, invalidate);
}
#endif
void RectView::CreateGeometry(RNSVG::D2DDeviceContext const &context) {
auto const &root{SvgRoot()};
auto const size{root.CanvasSize()};
float x{Utils::GetAbsoluteLength(m_x, size.Width)};
float y{Utils::GetAbsoluteLength(m_y, size.Height)};
float width{Utils::GetAbsoluteLength(m_width, size.Width)};
float height{Utils::GetAbsoluteLength(m_height, size.Height)};
auto const rxLength{m_rx.Unit == RNSVG::LengthType::Unknown ? m_ry : m_rx};
auto const ryLength{m_ry.Unit == RNSVG::LengthType::Unknown ? m_rx : m_ry};
float rx{Utils::GetAbsoluteLength(rxLength, size.Width)};
float ry{Utils::GetAbsoluteLength(ryLength, size.Height)};
com_ptr<ID2D1DeviceContext> deviceContext{get_self<D2DDeviceContext>(context)->Get()};
com_ptr<ID2D1Factory> factory;
deviceContext->GetFactory(factory.put());
com_ptr<ID2D1RoundedRectangleGeometry> geometry;
check_hresult(factory->CreateRoundedRectangleGeometry(
D2D1::RoundedRect(D2D1::RectF(x, y, width + x, height + y), rx, ry), geometry.put()));
Geometry(make<RNSVG::implementation::D2DGeometry>(geometry.as<ID2D1Geometry>()));
}
} // namespace winrt::RNSVG::implementation