148 lines
4.3 KiB
C++
148 lines
4.3 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include "TouchEventEmitter.h"
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namespace facebook::react {
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#pragma mark - Touches
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static jsi::Value touchesPayload(
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jsi::Runtime& runtime,
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const Touches& touches) {
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auto array = jsi::Array(runtime, touches.size());
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int i = 0;
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for (const auto& touch : touches) {
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auto object = jsi::Object(runtime);
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setTouchPayloadOnObject(object, runtime, touch);
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array.setValueAtIndex(runtime, i++, object);
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}
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return array;
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}
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static jsi::Value touchEventPayload(
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jsi::Runtime& runtime,
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const TouchEvent& event) {
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auto object = jsi::Object(runtime);
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object.setProperty(
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runtime, "touches", touchesPayload(runtime, event.touches));
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object.setProperty(
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runtime, "changedTouches", touchesPayload(runtime, event.changedTouches));
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object.setProperty(
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runtime, "targetTouches", touchesPayload(runtime, event.targetTouches));
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if (!event.changedTouches.empty()) {
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const auto& firstChangedTouch = *event.changedTouches.begin();
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setTouchPayloadOnObject(object, runtime, firstChangedTouch);
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}
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return object;
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}
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void TouchEventEmitter::dispatchTouchEvent(
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std::string type,
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TouchEvent event,
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RawEvent::Category category) const {
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dispatchEvent(
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std::move(type),
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[event = std::move(event)](jsi::Runtime& runtime) {
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return touchEventPayload(runtime, event);
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},
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category);
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}
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void TouchEventEmitter::dispatchPointerEvent(
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std::string type,
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PointerEvent event,
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RawEvent::Category category) const {
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dispatchEvent(
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std::move(type),
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std::make_shared<PointerEvent>(std::move(event)),
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category);
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}
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void TouchEventEmitter::onTouchStart(TouchEvent event) const {
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dispatchTouchEvent(
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"touchStart", std::move(event), RawEvent::Category::ContinuousStart);
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}
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void TouchEventEmitter::onTouchMove(TouchEvent event) const {
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dispatchUniqueEvent(
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"touchMove", [event = std::move(event)](jsi::Runtime& runtime) {
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return touchEventPayload(runtime, event);
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});
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}
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void TouchEventEmitter::onTouchEnd(TouchEvent event) const {
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dispatchTouchEvent(
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"touchEnd", std::move(event), RawEvent::Category::ContinuousEnd);
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}
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void TouchEventEmitter::onTouchCancel(TouchEvent event) const {
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dispatchTouchEvent(
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"touchCancel", std::move(event), RawEvent::Category::ContinuousEnd);
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}
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void TouchEventEmitter::onClick(PointerEvent event) const {
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dispatchPointerEvent("click", std::move(event), RawEvent::Category::Discrete);
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}
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void TouchEventEmitter::onPointerCancel(PointerEvent event) const {
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dispatchPointerEvent(
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"pointerCancel", std::move(event), RawEvent::Category::ContinuousEnd);
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}
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void TouchEventEmitter::onPointerDown(PointerEvent event) const {
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dispatchPointerEvent(
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"pointerDown", std::move(event), RawEvent::Category::ContinuousStart);
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}
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void TouchEventEmitter::onPointerMove(PointerEvent event) const {
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dispatchUniqueEvent(
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"pointerMove", std::make_shared<PointerEvent>(std::move(event)));
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}
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void TouchEventEmitter::onPointerUp(PointerEvent event) const {
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dispatchPointerEvent(
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"pointerUp", std::move(event), RawEvent::Category::ContinuousEnd);
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}
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void TouchEventEmitter::onPointerEnter(PointerEvent event) const {
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dispatchPointerEvent(
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"pointerEnter", std::move(event), RawEvent::Category::ContinuousStart);
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}
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void TouchEventEmitter::onPointerLeave(PointerEvent event) const {
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dispatchPointerEvent(
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"pointerLeave", std::move(event), RawEvent::Category::ContinuousEnd);
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}
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void TouchEventEmitter::onPointerOver(PointerEvent event) const {
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dispatchPointerEvent(
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"pointerOver", std::move(event), RawEvent::Category::ContinuousStart);
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}
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void TouchEventEmitter::onPointerOut(PointerEvent event) const {
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dispatchPointerEvent(
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"pointerOut", std::move(event), RawEvent::Category::ContinuousStart);
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}
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void TouchEventEmitter::onGotPointerCapture(PointerEvent event) const {
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dispatchPointerEvent(
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"gotPointerCapture",
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std::move(event),
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RawEvent::Category::ContinuousStart);
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}
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void TouchEventEmitter::onLostPointerCapture(PointerEvent event) const {
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dispatchPointerEvent(
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"lostPointerCapture",
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std::move(event),
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RawEvent::Category::ContinuousEnd);
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}
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} // namespace facebook::react
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