10 lines
252 B
GLSL
10 lines
252 B
GLSL
uniform mat4 uMVPMatrix;
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attribute vec4 aPosition;
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uniform mat4 uStMatrix;
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attribute vec4 aTextureCoordinate;
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varying vec2 vTextureCoord;
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void main()
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{
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gl_Position = uMVPMatrix * aPosition;
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vTextureCoord = (uStMatrix * aTextureCoordinate).xy;
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} |