Files
Schnappix/node_modules/react-native-svg/windows/RNSVG/CircleView.cpp
T

55 lines
1.7 KiB
C++

#include "pch.h"
#include "CircleView.h"
#if __has_include("CircleView.g.cpp")
#include "CircleView.g.cpp"
#endif
#include "JSValueXaml.h"
#include "Utils.h"
using namespace winrt;
using namespace Microsoft::ReactNative;
namespace winrt::RNSVG::implementation {
void CircleView::UpdateProperties(IJSValueReader const &reader, bool forceUpdate, bool invalidate) {
const JSValueObject &propertyMap{JSValue::ReadObjectFrom(reader)};
for (auto const &pair : propertyMap) {
auto const &propertyName{pair.first};
auto const &propertyValue{pair.second};
if (propertyName == "r") {
m_r = propertyValue.To<RNSVG::SVGLength>();
} else if (propertyName == "cx") {
m_cx = propertyValue.To<RNSVG::SVGLength>();
} else if (propertyName == "cy") {
m_cy = propertyValue.To<RNSVG::SVGLength>();
}
}
__super::UpdateProperties(reader, forceUpdate, invalidate);
}
void CircleView::CreateGeometry(RNSVG::D2DDeviceContext const &context) {
auto const root{SvgRoot()};
float width{root.CanvasSize().Width};
float height{root.CanvasSize().Height};
float cx{Utils::GetAbsoluteLength(m_cx, width)};
float cy{Utils::GetAbsoluteLength(m_cy, height)};
float r{Utils::GetAbsoluteLength(m_r, Utils::GetCanvasDiagonal(root.CanvasSize()))};
com_ptr<ID2D1DeviceContext> deviceContext{get_self<D2DDeviceContext>(context)->Get()};
com_ptr<ID2D1Factory> factory;
deviceContext->GetFactory(factory.put());
com_ptr<ID2D1EllipseGeometry> geometry;
check_hresult(factory->CreateEllipseGeometry(D2D1::Ellipse({cx, cy}, r, r), geometry.put()));
Geometry(make<RNSVG::implementation::D2DGeometry>(geometry.as<ID2D1Geometry>()));
}
} // namespace winrt::RNSVG::implementation