Files
Schnappix/node_modules/react-native-gesture-handler/apple/Handlers/RNFlingHandler.m
T

308 lines
8.8 KiB
Objective-C

#import "RNFlingHandler.h"
#if !TARGET_OS_OSX
@interface RNBetterSwipeGestureRecognizer : UISwipeGestureRecognizer
- (id)initWithGestureHandler:(RNGestureHandler *)gestureHandler;
@end
@implementation RNBetterSwipeGestureRecognizer {
__weak RNGestureHandler *_gestureHandler;
CGPoint _lastPoint; // location of the most recently updated touch, relative to the view
bool _hasBegan; // whether the `BEGAN` event has been sent
}
- (id)initWithGestureHandler:(RNGestureHandler *)gestureHandler
{
if ((self = [super initWithTarget:gestureHandler action:@selector(handleGesture:)])) {
_gestureHandler = gestureHandler;
_lastPoint = CGPointZero;
_hasBegan = NO;
}
return self;
}
- (void)touchesBegan:(NSSet<RNGHUITouch *> *)touches withEvent:(UIEvent *)event
{
[_gestureHandler setCurrentPointerType:event];
_lastPoint = [[[touches allObjects] objectAtIndex:0] locationInView:_gestureHandler.recognizer.view];
[_gestureHandler reset];
[super touchesBegan:touches withEvent:event];
[_gestureHandler.pointerTracker touchesBegan:touches withEvent:event];
// self.numberOfTouches doesn't work for this because in case than one finger is required,
// when holding one finger on the screen and tapping with the second one, numberOfTouches is equal
// to 2 only for the first tap but 1 for all the following ones
if (!_hasBegan) {
[self triggerAction];
_hasBegan = YES;
}
}
- (void)touchesMoved:(NSSet<RNGHUITouch *> *)touches withEvent:(UIEvent *)event
{
_lastPoint = [[[touches allObjects] objectAtIndex:0] locationInView:_gestureHandler.recognizer.view];
[super touchesMoved:touches withEvent:event];
[_gestureHandler.pointerTracker touchesMoved:touches withEvent:event];
}
- (void)touchesEnded:(NSSet<RNGHUITouch *> *)touches withEvent:(UIEvent *)event
{
_lastPoint = [[[touches allObjects] objectAtIndex:0] locationInView:_gestureHandler.recognizer.view];
[super touchesEnded:touches withEvent:event];
[_gestureHandler.pointerTracker touchesEnded:touches withEvent:event];
}
- (void)touchesCancelled:(NSSet<RNGHUITouch *> *)touches withEvent:(UIEvent *)event
{
_lastPoint = [[[touches allObjects] objectAtIndex:0] locationInView:_gestureHandler.recognizer.view];
[super touchesCancelled:touches withEvent:event];
[_gestureHandler.pointerTracker touchesCancelled:touches withEvent:event];
}
- (void)triggerAction
{
[_gestureHandler handleGesture:self];
}
- (void)reset
{
[self triggerAction];
[_gestureHandler.pointerTracker reset];
_hasBegan = NO;
[super reset];
[_gestureHandler reset];
}
- (CGPoint)getLastLocation
{
// I think keeping the location of only one touch is enough since it would be used to determine the direction
// of the movement, and if it's wrong the recognizer fails anyway.
// In case the location of all touches is required, touch events are the way to go
return _lastPoint;
}
@end
#else
@interface RNBetterSwipeGestureRecognizer : NSGestureRecognizer {
dispatch_block_t failFlingAction;
int maxDuration;
int minVelocity;
double defaultAlignmentCone;
double axialDeviationCosine;
double diagonalDeviationCosine;
}
@property (atomic, assign) RNGestureHandlerDirection direction;
@property (atomic, assign) int numberOfTouchesRequired;
- (id)initWithGestureHandler:(RNGestureHandler *)gestureHandler;
@end
@implementation RNBetterSwipeGestureRecognizer {
__weak RNGestureHandler *_gestureHandler;
NSPoint startPosition;
double startTime;
}
- (id)initWithGestureHandler:(RNGestureHandler *)gestureHandler
{
if ((self = [super initWithTarget:self action:@selector(handleGesture:)])) {
_gestureHandler = gestureHandler;
maxDuration = 1.0;
minVelocity = 700;
defaultAlignmentCone = 30;
axialDeviationCosine = [self coneToDeviation:defaultAlignmentCone];
diagonalDeviationCosine = [self coneToDeviation:(90 - defaultAlignmentCone)];
}
return self;
}
- (void)handleGesture:(NSPanGestureRecognizer *)gestureRecognizer
{
[_gestureHandler handleGesture:self];
}
- (void)mouseDown:(NSEvent *)event
{
[super mouseDown:event];
startPosition = [self locationInView:self.view];
startTime = CACurrentMediaTime();
self.state = NSGestureRecognizerStatePossible;
__weak typeof(self) weakSelf = self;
failFlingAction = dispatch_block_create(0, ^{
__strong typeof(self) strongSelf = weakSelf;
if (strongSelf) {
strongSelf.state = NSGestureRecognizerStateFailed;
}
});
dispatch_after(
dispatch_time(DISPATCH_TIME_NOW, (int64_t)(maxDuration * NSEC_PER_SEC)),
dispatch_get_main_queue(),
failFlingAction);
}
- (void)mouseDragged:(NSEvent *)event
{
[super mouseDragged:event];
NSPoint currentPosition = [self locationInView:self.view];
double currentTime = CACurrentMediaTime();
NSPoint distance;
distance.x = currentPosition.x - startPosition.x;
distance.y = startPosition.y - currentPosition.y;
double timeDelta = currentTime - startTime;
Vector *velocityVector = [Vector fromVelocityX:(distance.x / timeDelta) withVelocityY:(distance.y / timeDelta)];
[self tryActivate:velocityVector];
}
- (void)mouseUp:(NSEvent *)event
{
[super mouseUp:event];
dispatch_block_cancel(failFlingAction);
self.state =
self.state == NSGestureRecognizerStateChanged ? NSGestureRecognizerStateEnded : NSGestureRecognizerStateFailed;
}
- (void)tryActivate:(Vector *)velocityVector
{
bool isAligned = NO;
for (int i = 0; i < directionsSize; ++i) {
if ([self getAlignment:axialDirections[i]
withMinimalAlignmentCosine:axialDeviationCosine
withVelocityVector:velocityVector]) {
isAligned = YES;
break;
}
}
if (!isAligned) {
for (int i = 0; i < directionsSize; ++i) {
if ([self getAlignment:diagonalDirections[i]
withMinimalAlignmentCosine:diagonalDeviationCosine
withVelocityVector:velocityVector]) {
isAligned = YES;
break;
}
}
}
bool isFastEnough = velocityVector.magnitude >= minVelocity;
if (isAligned && isFastEnough) {
self.state = NSGestureRecognizerStateChanged;
}
}
- (BOOL)getAlignment:(RNGestureHandlerDirection)direction
withMinimalAlignmentCosine:(double)minimalAlignmentCosine
withVelocityVector:(Vector *)velocityVector
{
Vector *directionVector = [Vector fromDirection:direction];
return ((self.direction & direction) == direction) &&
[velocityVector isSimilar:directionVector withThreshold:minimalAlignmentCosine];
}
- (double)coneToDeviation:(double)degrees
{
double radians = (degrees * M_PI) / 180;
return cos(radians / 2);
}
@end
#endif
@implementation RNFlingGestureHandler
- (instancetype)initWithTag:(NSNumber *)tag
{
if ((self = [super initWithTag:tag])) {
_recognizer = [[RNBetterSwipeGestureRecognizer alloc] initWithGestureHandler:self];
}
return self;
}
- (void)resetConfig
{
[super resetConfig];
RNBetterSwipeGestureRecognizer *recognizer = (RNBetterSwipeGestureRecognizer *)_recognizer;
recognizer.direction = RNGestureHandlerDirectionRight;
#if !TARGET_OS_TV
recognizer.numberOfTouchesRequired = 1;
#endif
}
- (void)configure:(NSDictionary *)config
{
[super configure:config];
RNBetterSwipeGestureRecognizer *recognizer = (RNBetterSwipeGestureRecognizer *)_recognizer;
id prop = config[@"direction"];
if (prop != nil) {
recognizer.direction = [RCTConvert NSInteger:prop];
}
#if !TARGET_OS_TV
prop = config[@"numberOfPointers"];
if (prop != nil) {
recognizer.numberOfTouchesRequired = [RCTConvert NSInteger:prop];
}
#endif
}
#if !TARGET_OS_OSX
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
{
RNGestureHandlerState savedState = _lastState;
BOOL shouldBegin = [super gestureRecognizerShouldBegin:gestureRecognizer];
_lastState = savedState;
return shouldBegin;
}
- (RNGestureHandlerEventExtraData *)eventExtraData:(id)_recognizer
{
// For some weird reason [recognizer locationInView:recognizer.view.window] returns (0, 0).
// To calculate the correct absolute position, first calculate the absolute position of the
// view inside the root view controller (https://stackoverflow.com/a/7448573) and then
// add the relative touch position to it.
RNBetterSwipeGestureRecognizer *recognizer = (RNBetterSwipeGestureRecognizer *)_recognizer;
CGPoint viewAbsolutePosition = [recognizer.view convertPoint:recognizer.view.bounds.origin
toView:RCTKeyWindow().rootViewController.view];
CGPoint locationInView = [recognizer getLastLocation];
return [RNGestureHandlerEventExtraData
forPosition:locationInView
withAbsolutePosition:CGPointMake(
viewAbsolutePosition.x + locationInView.x, viewAbsolutePosition.y + locationInView.y)
withNumberOfTouches:recognizer.numberOfTouches
withPointerType:_pointerType];
}
#endif
@end