#pragma once namespace winrt::RNSVG { struct D2DHelpers { public: static D2D1::ColorF AsD2DColor(winrt::Windows::UI::Color const &color) { return { color.R / 255.0f, color.G / 255.0f, color.B / 255.0f, color.A / 255.0f}; } static D2D1::Matrix3x2F AsD2DTransform(winrt::Windows::Foundation::Numerics::float3x2 const &transform) { return D2D1::Matrix3x2F(transform.m11, transform.m12, transform.m21, transform.m22, transform.m31, transform.m32); } }; } // namespace winrt::RNSVG