#pragma once #include "GroupViewManager.g.h" #include "RenderableViewManager.h" namespace winrt::RNSVG::implementation { struct GroupViewManager : GroupViewManagerT { public: GroupViewManager(); // IViewManagerWithNativeProperties Windows::Foundation::Collections::IMapView NativeProps(); // IViewManagerWithChildren void AddView(xaml::FrameworkElement const &parent, xaml::UIElement const &child, int64_t index); void RemoveAllChildren(xaml::FrameworkElement const &parent); void RemoveChildAt(xaml::FrameworkElement const &parent, int64_t index); void ReplaceChild( xaml::FrameworkElement const &parent, xaml::UIElement const &oldChild, xaml::UIElement const &newChild); }; } // namespace winrt::RNSVG::implementation namespace winrt::RNSVG::factory_implementation { struct GroupViewManager : GroupViewManagerT {}; } // namespace winrt::RNSVG::factory_implementation