#pragma once #include "GroupView.g.h" #include "RenderableView.h" namespace winrt::RNSVG::implementation { struct GroupView : GroupViewT { public: GroupView() = default; GroupView(Microsoft::ReactNative::IReactContext const & /*context*/) {} Windows::Foundation::Collections::IVector Children() { return m_children; } // IRenderablePaper virtual void UpdateProperties(Microsoft::ReactNative::IJSValueReader const &reader, bool forceUpdate, bool invalidate); hstring FontFamily() { return m_fontFamily; } void FontFamily(hstring const &value) { m_fontFamily = value; } float FontSize() { return m_fontSize; } void FontSize(float value) { m_fontSize = value; } hstring FontWeight() { return m_fontWeight; } void FontWeight(hstring const &value) { m_fontWeight = value; } // IRenderable virtual void CreateResources(); virtual void MergeProperties(RNSVG::IRenderable const &other); virtual void SaveDefinition(); virtual void CreateGeometry(RNSVG::D2DDeviceContext const &context); virtual void Unload(); virtual RNSVG::IRenderable HitTest(Windows::Foundation::Point const &point); void Draw(RNSVG::D2DDeviceContext const &deviceContext, Windows::Foundation::Size const &size); virtual void DrawGroup(RNSVG::D2DDeviceContext const &deviceContext, Windows::Foundation::Size const &size); private: Windows::Foundation::Collections::IVector m_children{ winrt::single_threaded_vector()}; float m_fontSize{12.0f}; hstring m_fontFamily{L"Segoe UI"}; hstring m_fontWeight{L"auto"}; std::map m_fontPropMap{ {RNSVG::FontProp::FontSize, false}, {RNSVG::FontProp::FontWeight, false}, {RNSVG::FontProp::FontFamily, false}, }; }; } // namespace winrt::RNSVG::implementation namespace winrt::RNSVG::factory_implementation { struct GroupView : GroupViewT {}; } // namespace winrt::RNSVG::factory_implementation