#include "pch.h" #include "PathView.h" #include "d2d1svg.h" namespace winrt::RNSVG::implementation { REACT_STRUCT(PathProps) struct PathProps : winrt::implements { PathProps(const winrt::Microsoft::ReactNative::ViewProps &props, const winrt::Microsoft::ReactNative::IComponentProps& cloneFrom) REACT_SVG_RENDERABLE_COMMON_PROPS_INIT { REACT_BEGIN_SVG_RENDERABLE_COMMON_PROPS_CLONE(PathProps) d = cloneFromProps->d; REACT_END_SVG_RENDERABLE_COMMON_PROPS_CLONE } void SetProp(uint32_t hash, winrt::hstring propName, winrt::Microsoft::ReactNative::IJSValueReader value) noexcept { winrt::Microsoft::ReactNative::ReadProp(hash, propName, value, *this); } REACT_SVG_RENDERABLE_COMMON_PROPS; REACT_FIELD(d) std::wstring d; }; struct PathView : winrt::implements { public: PathView() = default; const wchar_t *GetSvgElementName() noexcept override { return L"path"; } void OnRender(const SvgView &svgView, ID2D1SvgDocument &document, ID2D1SvgElement &element) noexcept override { auto props = m_props.as(); SetCommonSvgProps(svgView, document, element, *props); element.SetAttributeValue( SvgStrings::dAttributeName, D2D1_SVG_ATTRIBUTE_STRING_TYPE::D2D1_SVG_ATTRIBUTE_STRING_TYPE_SVG, props->d.c_str()); } }; void RegisterPathComponent(const winrt::Microsoft::ReactNative::IReactPackageBuilderFabric &builder) noexcept { RegisterRenderableComponent(L"RNSVGPath", builder); } } // namespace winrt::RNSVG::implementation