/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #include "TouchEventEmitter.h" namespace facebook::react { #pragma mark - Touches static jsi::Value touchesPayload( jsi::Runtime& runtime, const Touches& touches) { auto array = jsi::Array(runtime, touches.size()); int i = 0; for (const auto& touch : touches) { auto object = jsi::Object(runtime); setTouchPayloadOnObject(object, runtime, touch); array.setValueAtIndex(runtime, i++, object); } return array; } static jsi::Value touchEventPayload( jsi::Runtime& runtime, const TouchEvent& event) { auto object = jsi::Object(runtime); object.setProperty( runtime, "touches", touchesPayload(runtime, event.touches)); object.setProperty( runtime, "changedTouches", touchesPayload(runtime, event.changedTouches)); object.setProperty( runtime, "targetTouches", touchesPayload(runtime, event.targetTouches)); if (!event.changedTouches.empty()) { const auto& firstChangedTouch = *event.changedTouches.begin(); setTouchPayloadOnObject(object, runtime, firstChangedTouch); } return object; } void TouchEventEmitter::dispatchTouchEvent( std::string type, TouchEvent event, RawEvent::Category category) const { dispatchEvent( std::move(type), [event = std::move(event)](jsi::Runtime& runtime) { return touchEventPayload(runtime, event); }, category); } void TouchEventEmitter::dispatchPointerEvent( std::string type, PointerEvent event, RawEvent::Category category) const { dispatchEvent( std::move(type), std::make_shared(std::move(event)), category); } void TouchEventEmitter::onTouchStart(TouchEvent event) const { dispatchTouchEvent( "touchStart", std::move(event), RawEvent::Category::ContinuousStart); } void TouchEventEmitter::onTouchMove(TouchEvent event) const { dispatchUniqueEvent( "touchMove", [event = std::move(event)](jsi::Runtime& runtime) { return touchEventPayload(runtime, event); }); } void TouchEventEmitter::onTouchEnd(TouchEvent event) const { dispatchTouchEvent( "touchEnd", std::move(event), RawEvent::Category::ContinuousEnd); } void TouchEventEmitter::onTouchCancel(TouchEvent event) const { dispatchTouchEvent( "touchCancel", std::move(event), RawEvent::Category::ContinuousEnd); } void TouchEventEmitter::onClick(PointerEvent event) const { dispatchPointerEvent("click", std::move(event), RawEvent::Category::Discrete); } void TouchEventEmitter::onPointerCancel(PointerEvent event) const { dispatchPointerEvent( "pointerCancel", std::move(event), RawEvent::Category::ContinuousEnd); } void TouchEventEmitter::onPointerDown(PointerEvent event) const { dispatchPointerEvent( "pointerDown", std::move(event), RawEvent::Category::ContinuousStart); } void TouchEventEmitter::onPointerMove(PointerEvent event) const { dispatchUniqueEvent( "pointerMove", std::make_shared(std::move(event))); } void TouchEventEmitter::onPointerUp(PointerEvent event) const { dispatchPointerEvent( "pointerUp", std::move(event), RawEvent::Category::ContinuousEnd); } void TouchEventEmitter::onPointerEnter(PointerEvent event) const { dispatchPointerEvent( "pointerEnter", std::move(event), RawEvent::Category::ContinuousStart); } void TouchEventEmitter::onPointerLeave(PointerEvent event) const { dispatchPointerEvent( "pointerLeave", std::move(event), RawEvent::Category::ContinuousEnd); } void TouchEventEmitter::onPointerOver(PointerEvent event) const { dispatchPointerEvent( "pointerOver", std::move(event), RawEvent::Category::ContinuousStart); } void TouchEventEmitter::onPointerOut(PointerEvent event) const { dispatchPointerEvent( "pointerOut", std::move(event), RawEvent::Category::ContinuousStart); } void TouchEventEmitter::onGotPointerCapture(PointerEvent event) const { dispatchPointerEvent( "gotPointerCapture", std::move(event), RawEvent::Category::ContinuousStart); } void TouchEventEmitter::onLostPointerCapture(PointerEvent event) const { dispatchPointerEvent( "lostPointerCapture", std::move(event), RawEvent::Category::ContinuousEnd); } } // namespace facebook::react