Files
PaperClipAI/ui/src/components/AsciiArtAnimation.tsx
T
c07e650cd7 feat(ui): single-source design tokens, visual regression suite, and theme retune (#9134)
## Thinking Path

> - Paperclip is the open source app people use to manage AI agents for
work
> - Its UI is the operator's daily surface: task lists, boards, budgets,
agent status — all built on shadcn components and Tailwind
> - Visual values (colors, spacing, type sizes, radii) were hardcoded at
~1,600 call sites: the same "small gray label" was 9/10/11px depending
on the file, charts disagreed with chips about status colors, two
toggle-switch implementations coexisted in two greens, and there was no
visual regression coverage
> - This made the UI drift-prone and made any restyle a
hundreds-of-files project, which discourages design iteration
> - This pull request extracts visual values into a single token layer
in `ui/src/index.css`, adds a Storybook visual regression suite backed
by external immutable baseline archives, and then applies a deliberate
retune reviewed change-by-change on screenshot diffs
> - The benefit is that Paperclip's look becomes a config surface:
retheming is a token edit reviewed as a snapshot diff, drift is blocked
by a token gate, and future UI PRs can prove exactly what changed
visually without committing hundreds of PNGs

## Linked Issues or Issue Description

No existing public issue covers this work (searched "design tokens",
"visual regression", "design system" across issues and PRs). Related in
spirit: Refs #8982 (theming a hardcoded panel — a one-off instance of
the same problem class this PR addresses systematically).

**Problem (feature-request form):** UI visual values are hardcoded per
call site with no source of truth and no regression coverage;
consistency depends on reviewer memory, and restyling requires mass file
edits.
**Proposed solution (this PR):** a single token layer + enforcement gate
+ externally stored visual snapshot suite, then an intentional restyle
on top of that foundation.

## What Changed

- **Token extraction (zero visual change, machine-verified during
development):** committed codemods (`scripts/codemod-*.mjs`) moved
~1,600 hardcoded color/type/spacing/radius/shadow/misc values into named
tokens in a non-inline `:root` block of `ui/src/index.css`.
- **Visual regression suite:** `pnpm test:storybook-visual` covers 255
stories × light/dark = 510 Playwright screenshots at `maxDiffPixels: 0`,
plus new primitive-coverage stories and deterministic-render fixes.
- **External visual baselines:** committed PNG snapshots were removed.
`tests/storybook-visual/baseline-manifest.json` pins an immutable
archive URL/hash/size/count, and `scripts/storybook-visual-baseline.mjs`
handles `download`, `verify`, `pack`, and trusted maintainer `upload`
flows.
- **Opt-in visual CI artifacts:** added a `Storybook Visual` workflow
that runs on manual dispatch or PRs labeled `storybook-visual`,
downloads/verifies the baseline, runs Playwright, and uploads Playwright
report/test-result artifacts for review. Normal PR runs do not mutate
baseline objects.
- **Token gate:** `pnpm check:token-gates` — zero hex literals, zero
arbitrary bracket values, zero raw font-sizes in `ui/src/components/**`
and `ui/src/pages/**`, with a documented inline allowlist for legitimate
opt-outs.
- **Theme retune (intentional, snapshot-reviewed):** new base theme
values; radius ladder derived from a single `--radius` knob; micro-type
cluster collapsed to a named ladder (`--text-nano/micro/compact` +
Tailwind `text-xs`/`text-sm`); letter-spacing collapsed to named steps.
- **One status-color vocabulary:** charts, quota/budget bar fills,
RUNNING/live chips, and liveness indicators all use the canonical
`--status-*` hues. Light-mode legibility fixes for red alert surfaces
that used dark-tuned text classes.
- **One switch:** `ToggleSwitch` restyled to the registry capsule form,
second hand-rolled implementation removed, and all call sites unified.
- **Docs:** `DESIGN.md` is the design contract; `doc/design/` holds
audit reports, decision logs, and updated guidance for external baseline
review/update workflows.
- Dead code removed (`agentStatusBadge` duplicate map), byte-identical
contrast constants consolidated, semantic renames
(`--project-seed`/`--project-none`, `--liveness-blue`).

## Verification

- `pnpm check:token-gates` — 3/3 gates CLEAN during the design-system
run
- `pnpm typecheck` && `pnpm --filter @paperclipai/ui build` — green
during the design-system run
- `node --test scripts/__tests__/storybook-visual-baseline.test.mjs` —
pass after external-baseline rework
- `pnpm exec tsc --noEmit --pretty false --module NodeNext
--moduleResolution NodeNext --target ES2022 --types
node,@playwright/test tests/storybook-visual/playwright.config.ts
tests/storybook-visual/storybook-visual.spec.ts` — pass after
external-baseline rework
- `git diff --check origin/pr/9134..HEAD` — pass after external-baseline
rework
- `find tests/storybook-visual -type f -name '*.png' -print | wc -l` —
`0`
- `node scripts/storybook-visual-baseline.mjs verify` — intentionally
fails closed until the first trusted maintainer publishes the baseline
archive and updates `baseline-manifest.json`

## Risks

- **Large but shallow:** the PR still touches many UI files due to
mechanical token extraction and retune work, but committed PNG snapshot
churn has been removed from the branch.
- **Baseline publication required before the visual suite can pass in
clean clones:** the manifest currently has placeholder archive metadata.
A trusted maintainer must publish the first immutable archive, then
update `baseline-manifest.json`.
- **Rendering platform variance:** the external baseline should be
captured in the documented Linux/Chromium environment. Future CI runs
verify against the pinned archive and fail closed on checksum/count
mismatch.
- **Visual CI is opt-in while stabilizing:** add the `storybook-visual`
label or dispatch the workflow manually to produce downloadable
Playwright report/test-result artifacts.
- **Scheduled follow-ups, deliberately out of scope:** Tailwind palette
classes map to semantic tokens in a dedicated pass; card/pill component
consolidation; ESLint ratchet. Tracked in
`doc/design/DECISION-SHEET.md`.

## Model Used

Claude Fable 5 (Anthropic, `claude-fable-5`, Mythos-class tier) with
extended thinking, running in Claude Code with tool use; mechanical
phases delegated to Claude Sonnet subagents. Follow-up external-baseline
rework assisted by OpenAI Codex (`gpt-5` coding agent with repository,
terminal, and GitHub tool use). All bulk rewrites executed via
deterministic, idempotent scripts committed in `scripts/`; intentional
visual changes were human-reviewed on screenshot contact sheets.

## Checklist

- [x] I have included a thinking path that traces from project context
to this change
- [x] I have specified the model used (with version and capability
details)
- [x] I have checked ROADMAP.md and confirmed this PR does not duplicate
planned core work
- [x] I have searched GitHub for duplicate or related PRs and linked
them above
- [x] I have either (a) linked existing issues with `Fixes: #` / `Closes
#` / `Refs #` OR (b) described the issue in-PR following the relevant
issue template
- [x] I have not referenced internal/instance-local Paperclip issues or
links (only public GitHub `#NNN` / `github.com/paperclipai/paperclip`
URLs)
- [x] My branch name describes the change (e.g. `docs/...`, `fix/...`)
and contains no internal Paperclip ticket id or instance-derived details
- [x] I have run targeted local verification and documented the
intentional baseline-publication failure above
- [x] I have added or updated tests where applicable
- [x] I have updated relevant documentation to reflect my changes
- [x] I have considered and documented any risks above
- [ ] All Paperclip CI gates are green *(pending new CI run after this
rework)*
- [ ] Greptile is 5/5 with no open P2s, recommendations, or follow-ups
*(pending review)*
- [x] I will address all Greptile and reviewer comments before
requesting merge

🤖 Generated with [Claude Code](https://claude.com/claude-code) and
OpenAI Codex

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
Co-authored-by: Dotta <bippadotta@protonmail.com>
Co-authored-by: Paperclip <noreply@paperclip.ing>
2026-07-07 16:22:16 -05:00

349 lines
11 KiB
TypeScript

import { useEffect, useRef } from "react";
const CHARS = [" ", ".", "·", "▪", "▫", "○"] as const;
const TARGET_FPS = 24;
const FRAME_INTERVAL_MS = 1000 / TARGET_FPS;
const PAPERCLIP_SPRITES = [
[
" ╭────╮ ",
" ╭╯╭──╮│ ",
" │ │ ││ ",
" │ │ ││ ",
" │ │ ││ ",
" │ │ ││ ",
" │ ╰──╯│ ",
" ╰─────╯ ",
],
[
" ╭─────╮ ",
" │╭──╮╰╮ ",
" ││ │ │ ",
" ││ │ │ ",
" ││ │ │ ",
" ││ │ │ ",
" │╰──╯ │ ",
" ╰────╯ ",
],
] as const;
type PaperclipSprite = (typeof PAPERCLIP_SPRITES)[number];
interface Clip {
x: number;
y: number;
vx: number;
vy: number;
life: number;
maxLife: number;
drift: number;
sprite: PaperclipSprite;
width: number;
height: number;
}
function measureChar(container: HTMLElement): { w: number; h: number } {
const span = document.createElement("span");
span.textContent = "M";
span.style.cssText =
"position:absolute;visibility:hidden;white-space:pre;font-size:11px;font-family:monospace;line-height:1;";
container.appendChild(span);
const rect = span.getBoundingClientRect();
container.removeChild(span);
return { w: rect.width, h: rect.height };
}
function spriteSize(sprite: PaperclipSprite): { width: number; height: number } {
let width = 0;
for (const row of sprite) width = Math.max(width, row.length);
return { width, height: sprite.length };
}
export function AsciiArtAnimation() {
const preRef = useRef<HTMLPreElement>(null);
const frameRef = useRef<number | null>(null);
useEffect(() => {
if (!preRef.current) return;
const preEl: HTMLPreElement = preRef.current;
const motionMedia = window.matchMedia("(prefers-reduced-motion: reduce)");
let isVisible = document.visibilityState !== "hidden";
let loopActive = false;
let lastRenderAt = 0;
let tick = 0;
let cols = 0;
let rows = 0;
let charW = 7;
let charH = 11;
let trail = new Float32Array(0);
let colWave = new Float32Array(0);
let rowWave = new Float32Array(0);
let clipMask = new Uint16Array(0);
let clips: Clip[] = [];
let lastOutput = "";
function toGlyph(value: number): string {
const clamped = Math.max(0, Math.min(0.999, value));
const idx = Math.floor(clamped * CHARS.length);
return CHARS[idx] ?? " ";
}
function rebuildGrid() {
const nextCols = Math.max(0, Math.ceil(preEl.clientWidth / Math.max(1, charW)));
const nextRows = Math.max(0, Math.ceil(preEl.clientHeight / Math.max(1, charH)));
if (nextCols === cols && nextRows === rows) return;
cols = nextCols;
rows = nextRows;
const cellCount = cols * rows;
trail = new Float32Array(cellCount);
colWave = new Float32Array(cols);
rowWave = new Float32Array(rows);
clipMask = new Uint16Array(cellCount);
clips = clips.filter((clip) => {
return (
clip.x > -clip.width - 2 &&
clip.x < cols + 2 &&
clip.y > -clip.height - 2 &&
clip.y < rows + 2
);
});
lastOutput = "";
}
function drawStaticFrame() {
if (cols <= 0 || rows <= 0) {
preEl.textContent = "";
return;
}
const grid = Array.from({ length: rows }, () => Array.from({ length: cols }, () => " "));
for (let r = 0; r < rows; r++) {
for (let c = 0; c < cols; c++) {
const ambient = (Math.sin(c * 0.11 + r * 0.04) + Math.cos(r * 0.08 - c * 0.02)) * 0.18 + 0.22;
grid[r][c] = toGlyph(ambient);
}
}
const gapX = 18;
const gapY = 13;
for (let baseRow = 1; baseRow < rows - 9; baseRow += gapY) {
const startX = Math.floor(baseRow / gapY) % 2 === 0 ? 2 : 10;
for (let baseCol = startX; baseCol < cols - 10; baseCol += gapX) {
const sprite = PAPERCLIP_SPRITES[(baseCol + baseRow) % PAPERCLIP_SPRITES.length]!;
for (let sr = 0; sr < sprite.length; sr++) {
const line = sprite[sr]!;
for (let sc = 0; sc < line.length; sc++) {
const ch = line[sc] ?? " ";
if (ch === " ") continue;
const row = baseRow + sr;
const col = baseCol + sc;
if (row < 0 || row >= rows || col < 0 || col >= cols) continue;
grid[row]![col] = ch;
}
}
}
}
const output = grid.map((line) => line.join("")).join("\n");
preEl.textContent = output;
lastOutput = output;
}
function spawnClip() {
const sprite = PAPERCLIP_SPRITES[Math.floor(Math.random() * PAPERCLIP_SPRITES.length)]!;
const size = spriteSize(sprite);
const edge = Math.random();
let x = 0;
let y = 0;
let vx = 0;
let vy = 0;
if (edge < 0.68) {
x = Math.random() < 0.5 ? -size.width - 1 : cols + 1;
y = Math.random() * Math.max(1, rows - size.height);
vx = x < 0 ? 0.04 + Math.random() * 0.05 : -(0.04 + Math.random() * 0.05);
vy = (Math.random() - 0.5) * 0.014;
} else {
x = Math.random() * Math.max(1, cols - size.width);
y = Math.random() < 0.5 ? -size.height - 1 : rows + 1;
vx = (Math.random() - 0.5) * 0.014;
vy = y < 0 ? 0.028 + Math.random() * 0.034 : -(0.028 + Math.random() * 0.034);
}
clips.push({
x,
y,
vx,
vy,
life: 0,
maxLife: 260 + Math.random() * 220,
drift: (Math.random() - 0.5) * 1.2,
sprite,
width: size.width,
height: size.height,
});
}
function stampClip(clip: Clip, alpha: number) {
const baseCol = Math.round(clip.x);
const baseRow = Math.round(clip.y);
for (let sr = 0; sr < clip.sprite.length; sr++) {
const line = clip.sprite[sr]!;
const row = baseRow + sr;
if (row < 0 || row >= rows) continue;
for (let sc = 0; sc < line.length; sc++) {
const ch = line[sc] ?? " ";
if (ch === " ") continue;
const col = baseCol + sc;
if (col < 0 || col >= cols) continue;
const idx = row * cols + col;
const stroke = ch === "│" || ch === "─" ? 0.8 : 0.92;
trail[idx] = Math.max(trail[idx] ?? 0, alpha * stroke);
clipMask[idx] = ch.charCodeAt(0);
}
}
}
function step(time: number) {
if (!loopActive) return;
frameRef.current = requestAnimationFrame(step);
if (time - lastRenderAt < FRAME_INTERVAL_MS || cols <= 0 || rows <= 0) return;
const delta = Math.min(2, lastRenderAt === 0 ? 1 : (time - lastRenderAt) / 16.6667);
lastRenderAt = time;
tick += delta;
const cellCount = cols * rows;
const targetCount = Math.max(3, Math.floor(cellCount / 2200));
while (clips.length < targetCount) spawnClip();
for (let i = 0; i < trail.length; i++) trail[i] *= 0.92;
clipMask.fill(0);
for (let i = clips.length - 1; i >= 0; i--) {
const clip = clips[i]!;
clip.life += delta;
const wobbleX = Math.sin((clip.y + clip.drift + tick * 0.12) * 0.09) * 0.0018;
const wobbleY = Math.cos((clip.x - clip.drift - tick * 0.09) * 0.08) * 0.0014;
clip.vx = (clip.vx + wobbleX) * 0.998;
clip.vy = (clip.vy + wobbleY) * 0.998;
clip.x += clip.vx * delta;
clip.y += clip.vy * delta;
if (
clip.life >= clip.maxLife ||
clip.x < -clip.width - 2 ||
clip.x > cols + 2 ||
clip.y < -clip.height - 2 ||
clip.y > rows + 2
) {
clips.splice(i, 1);
continue;
}
const life = clip.life / clip.maxLife;
const alpha = life < 0.12 ? life / 0.12 : life > 0.88 ? (1 - life) / 0.12 : 1;
stampClip(clip, alpha);
}
for (let c = 0; c < cols; c++) colWave[c] = Math.sin(c * 0.08 + tick * 0.06);
for (let r = 0; r < rows; r++) rowWave[r] = Math.cos(r * 0.1 - tick * 0.05);
let output = "";
for (let r = 0; r < rows; r++) {
for (let c = 0; c < cols; c++) {
const idx = r * cols + c;
const clipChar = clipMask[idx];
if (clipChar > 0) {
output += String.fromCharCode(clipChar);
continue;
}
const ambient = (colWave[c] + rowWave[r]) * 0.08 + 0.1;
const intensity = Math.max(trail[idx] ?? 0, ambient * 0.45);
output += toGlyph(intensity);
}
if (r < rows - 1) output += "\n";
}
if (output !== lastOutput) {
preEl.textContent = output;
lastOutput = output;
}
}
function syncLoop() {
const canRender = cols > 0 && rows > 0;
if (motionMedia.matches) {
if (loopActive) {
loopActive = false;
if (frameRef.current !== null) cancelAnimationFrame(frameRef.current);
frameRef.current = null;
}
if (canRender) drawStaticFrame();
return;
}
if (!isVisible || !canRender) {
if (loopActive) {
loopActive = false;
if (frameRef.current !== null) cancelAnimationFrame(frameRef.current);
frameRef.current = null;
}
return;
}
if (!loopActive) {
loopActive = true;
lastRenderAt = 0;
frameRef.current = requestAnimationFrame(step);
}
}
const observer = new ResizeObserver(() => {
const size = measureChar(preEl);
charW = size.w;
charH = size.h;
rebuildGrid();
syncLoop();
});
observer.observe(preEl);
const onVisibilityChange = () => {
isVisible = document.visibilityState !== "hidden";
syncLoop();
};
document.addEventListener("visibilitychange", onVisibilityChange);
const onMotionChange = () => {
syncLoop();
};
motionMedia.addEventListener("change", onMotionChange);
const charSize = measureChar(preEl);
charW = charSize.w;
charH = charSize.h;
rebuildGrid();
syncLoop();
return () => {
loopActive = false;
if (frameRef.current !== null) cancelAnimationFrame(frameRef.current);
observer.disconnect();
document.removeEventListener("visibilitychange", onVisibilityChange);
motionMedia.removeEventListener("change", onMotionChange);
};
}, []);
return (
<pre
ref={preRef}
className="w-full h-full m-0 p-0 overflow-hidden text-muted-foreground/60 select-none leading-none"
style={{ fontSize: "var(--text-micro)", fontFamily: "monospace" }}
aria-hidden="true"
/>
);
}