Files
PaperClipAI/ui/storybook/stories/issue-thread-interactions.stories.tsx
T
DottaandPaperclip 42a4f5b15b feat(ui): advance single-choice questions on selection (#13234)
## Thinking Path

> - Paperclip is the open source app people use to manage AI agents for
work.
> - Agents ask structured questions in task threads and the composer.
> - The shared form shows one question at a time.
> - A single choice already completes an answer, but the form requires
another click on Next.
> - This pull request moves to the next question when the user selects
one option.
> - Multi-select and custom answers keep their Next step. The last page
keeps explicit submission.

## Linked Issues or Issue Description

**What existing behavior does this improve?**

The paged question form in the task composer and task interaction cards.

**Subsystem affected**

ui/ — React board UI.

**Current behavior**

The user clicks a single choice, then clicks Next to reach the next
question.

**Proposed behavior**

A single choice shows its checked state for 160 ms, then opens the next
question with an 80 ms fade. Reduced-motion mode skips the animation.
Multi-select stays on the current page until Next. Other stays open for
typing. The last question waits for Submit answers.

**Reason and benefit**

Remove an extra click from each single-choice question while preserving
explicit submission.

**Breaking changes**

Single-choice selection now changes the page. Answer payloads and APIs
do not change. The user can return to earlier answers with the previous
arrow.

**Additional context**

Related work: #12640 introduced the task workspace. No duplicate
auto-advance change was found.

## What Changed

- Confirm a single-choice answer with a brief radio animation and row
highlight, then fade into the next page and focus the new question.
- Use motion tokens for the 160 ms confirmation and 80 ms page fade.
Honor reduced motion and cancel pending advances when the user changes
direction or closes the form.
- Lightly highlight every selected row with a foreground tint that
remains visible against the composer in both themes, for single-select
and multi-select answers.
- Preserve multi-select, custom answers, back navigation, and final
submission.
- Ignore repeated number-key events and selection during an upload or
submission.
- Update composer and card tests. Add interactive and verified composer
stories to the existing interaction Storybook group.
- Document the Storybook scenario in the developer guide.

## Verification

- Focused composer, card, and motion-catalog tests: 121 passed,
including animation timing and cancellation.
- `pnpm check:token-gates`: passed.
- `pnpm build-storybook`: passed. Browser interaction story: passed with
the selection animation enabled.
- Selected-row refinement: 121 focused tests, token gates, and Storybook
build passed. Browser inspection confirmed row highlighting for
single-select and multiple selected checkboxes, plus light-theme
contrast.
- Manual browser check: select SQLite, select two features, click Next,
select Now, then submit. The summary contains every answer.
- `pnpm -r typecheck`: passed.
- `pnpm build`: passed.
- All 31 remote checks passed on the latest commit (`04a3f3983`),
including typecheck, general and serialized tests, production
build/native-runner verification, canary validation, and browser tests.
Two optional Storybook deployment/visual jobs were skipped. Greptile
reviewed the same commit at 5/5 with no actionable findings. The
selected-row highlight refinement is included in that verification.
- Animation refinement: UI typecheck, UI build, token gates, and 121
focused tests passed.
- The broader UI run had 5,940 passing tests and three failures in
unchanged Inbox/IssuesList tests. Both affected suites passed in
isolation (73/73), including all three previously failing cases.
- The broad local `pnpm test:run` was stopped after reproducing the
native-runner failure below and after the full remote suite passed. It
is not a clean local full-suite result.
- Local runner limitation:
`server/src/services/native-runtime/native-session-resume.test.ts` has
one reproducible failure in unchanged code. The damaged-epoch recovery
test expects `run.attach requires a settled Codex provider session`; the
runner instead reports `semantic tool input content digest does not
match its transmitted input` at line 1019. After building the missing
fake provider with `pnpm --filter @paperclipai/paperclip-runner
build:rust`, the isolated suite has 36 passing tests and this one
failure. No server or runner files changed in this PR.

## Risks

- Selecting a single choice changes the visible question after a brief
checked-state confirmation. Back navigation preserves the choice so it
can be edited.
- The final page still requires Submit answers. Selecting Other still
requires text and explicit progress.
- No database, server, API, or dependency changes.

## Model Used

- OpenAI GPT-6 in Codex, with reasoning, code editing, terminal tools,
and browser verification. Exact serving revision and context window size
are not exposed in this session.

## Checklist

- [x] I have included a thinking path that traces from project context
to this change
- [x] I have specified the model used (with version and capability
details)
- [x] I have checked ROADMAP.md and confirmed this PR does not duplicate
planned core work
- [x] I have searched GitHub for duplicate or related PRs and linked
them above
- [x] I have either (a) linked existing issues with `Fixes: #` / `Closes
#` / `Refs #` OR (b) described the issue in-PR following the relevant
issue template
- [x] I have not referenced internal/instance-local Paperclip issues or
links (only public GitHub `#NNN` / `github.com/paperclipai/paperclip`
URLs)
- [x] My branch name describes the change (e.g. `docs/...`, `fix/...`)
and contains no internal Paperclip ticket id or instance-derived details
- [ ] I have run tests locally and they pass
- [x] I have added or updated tests where applicable
- [x] I have updated relevant documentation to reflect my changes
- [x] I have considered and documented any risks above
- [x] All Paperclip CI gates are green
- [x] Greptile is 5/5 with no open P2s, recommendations, or follow-ups
- [x] I will address all Greptile and reviewer comments before
requesting merge

---------

Co-authored-by: Paperclip <noreply@paperclip.ing>
2026-09-11 11:59:24 -05:00

1794 lines
59 KiB
TypeScript

import { useEffect, useRef, useState } from "react";
import { expect, userEvent, waitFor, within } from "storybook/test";
import type { PaperclipQuestionResponse, PaperclipQuestionSet } from "@paperclipai/adapter-utils";
import { QuestionForm, QuestionResponseSummary } from "@/components/task-chat/QuestionForm";
import { TaskChatComposer } from "@/components/task-chat/TaskChatComposer";
import { Button } from "@/components/ui/button";
import type { Meta, StoryObj } from "@storybook/react-vite";
import { IssueChatThread } from "@/components/IssueChatThread";
import { IssueThreadInteractionCard } from "@/components/IssueThreadInteractionCard";
import {
Card,
CardContent,
CardDescription,
CardHeader,
CardTitle,
} from "@/components/ui/card";
import {
acceptedManyRequestCheckboxConfirmationInteraction,
acceptedRequestCheckboxConfirmationInteraction,
acceptedSuggestedTasksInteraction,
answeredAskUserQuestionsInteraction,
acceptedRequestConfirmationInteraction,
boundedRequestCheckboxConfirmationInteraction,
commentExpiredRequestConfirmationInteraction,
declinedToolActionInteraction,
executedToolActionInteraction,
expiredToolActionInteraction,
failedRequestConfirmationInteraction,
failedToolActionInteraction,
pendingSecretProposalInteraction,
executedSecretProposalInteraction,
failedSecretProposalInteraction,
rejectedSecretProposalInteraction,
expiredSecretProposalInteraction,
genericPendingRequestConfirmationInteraction,
agentAddressedRequestConfirmationInteraction,
companyCappedRequestConfirmationInteraction,
humanOnlyRequestConfirmationInteraction,
legacyRestrictedRequestConfirmationInteraction,
notCreatorRequestConfirmationInteraction,
pendingToolActionDestructiveInteraction,
pendingToolActionWriteInteraction,
runningToolActionInteraction,
issueThreadInteractionComments,
issueThreadInteractionEvents,
issueThreadInteractionFixtureMeta,
issueThreadInteractionLiveRuns,
issueThreadInteractionTranscriptsByRunId,
completeRequestItemVerdictsInteraction,
manyItemsRequestItemVerdictsInteraction,
manyOptionsRequestCheckboxConfirmationInteraction,
mixedIssueThreadInteractions,
optionalDeclineRequestConfirmationInteraction,
partialRequestItemVerdictsInteraction,
pendingRequestItemVerdictsInteraction,
supersededRequestItemVerdictsInteraction,
pendingAskUserQuestionsInteraction,
pendingRequestCheckboxConfirmationInteraction,
pendingRequestConfirmationInteraction,
pendingSuggestedTasksInteraction,
planApprovalAcceptedRequestConfirmationInteraction,
planApprovalResumeFailedRequestConfirmationInteraction,
rejectedNoReasonRequestConfirmationInteraction,
rejectedRequestCheckboxConfirmationInteraction,
rejectedRequestConfirmationInteraction,
rejectedSuggestedTasksInteraction,
staleTargetRequestCheckboxConfirmationInteraction,
staleTargetRequestConfirmationInteraction,
pendingConnectionIntentInteraction,
authorizingConnectionIntentInteraction,
retryConnectionIntentInteraction,
connectedConnectionIntentInteraction,
declinedConnectionIntentInteraction,
supersededConnectionIntentInteraction,
expiredConnectionIntentInteraction,
} from "@/fixtures/issueThreadInteractionFixtures";
import type {
AskUserQuestionsAnswer,
AskUserQuestionsInteraction,
RequestCheckboxConfirmationInteraction,
RequestConfirmationInteraction,
RequestItemVerdictsInteraction,
RequestItemVerdictsResultItem,
RequestItemVerdictValue,
SuggestTasksInteraction,
} from "@/lib/issue-thread-interactions";
import { storybookAgentMap } from "../fixtures/paperclipData";
const boardUserLabels = new Map<string, string>([
[issueThreadInteractionFixtureMeta.currentUserId, "Riley Board"],
["user-product", "Mara Product"],
]);
function StoryFrame({ children }: { children: React.ReactNode }) {
return (
<div className="paperclip-story">
<main className="paperclip-story__inner space-y-6">{children}</main>
</div>
);
}
function Section({
eyebrow,
title,
children,
}: {
eyebrow: string;
title: string;
children: React.ReactNode;
}) {
return (
<section className="paperclip-story__frame overflow-hidden">
<div className="flex flex-wrap items-start justify-between gap-3 border-b border-border px-5 py-4">
<div>
<div className="paperclip-story__label">{eyebrow}</div>
<h2 className="mt-1 text-xl font-semibold">{title}</h2>
</div>
</div>
<div className="p-5">{children}</div>
</section>
);
}
function ScenarioCard({
title,
description,
children,
}: {
title: string;
description: string;
children: React.ReactNode;
}) {
return (
<Card className="shadow-none">
<CardHeader>
<CardTitle>{title}</CardTitle>
<CardDescription>{description}</CardDescription>
</CardHeader>
<CardContent>{children}</CardContent>
</Card>
);
}
function OpenConnectionIntentDialogStory() {
const hostRef = useRef<HTMLDivElement>(null);
useEffect(() => {
const frame = window.requestAnimationFrame(() => {
const trigger = Array.from(
hostRef.current?.querySelectorAll("button") ?? [],
).find((candidate) =>
candidate.textContent?.includes("Connect / Use existing"),
);
trigger?.click();
});
return () => window.cancelAnimationFrame(frame);
}, []);
return (
<div ref={hostRef}>
<IssueThreadInteractionCard
interaction={pendingConnectionIntentInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</div>
);
}
function AudienceCard({
interaction,
}: {
interaction: RequestConfirmationInteraction;
}) {
return (
<IssueThreadInteractionCard
interaction={interaction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
onAcceptInteraction={() => undefined}
onRejectInteraction={() => undefined}
/>
);
}
function InteractiveSuggestedTasksCard() {
const [interaction, setInteraction] = useState<SuggestTasksInteraction>(
pendingSuggestedTasksInteraction,
);
return (
<IssueThreadInteractionCard
interaction={interaction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
onAcceptInteraction={(_interaction, selectedClientKeys) =>
setInteraction({
...acceptedSuggestedTasksInteraction,
result: {
version: 1,
createdTasks: (
acceptedSuggestedTasksInteraction.result?.createdTasks ?? []
).filter(
(task) => selectedClientKeys?.includes(task.clientKey) ?? true,
),
skippedClientKeys: pendingSuggestedTasksInteraction.payload.tasks
.map((task) => task.clientKey)
.filter(
(clientKey) =>
!(selectedClientKeys?.includes(clientKey) ?? true),
),
},
})
}
onRejectInteraction={(_interaction, reason) =>
setInteraction({
...rejectedSuggestedTasksInteraction,
result: {
version: 1,
...(rejectedSuggestedTasksInteraction.result ?? {}),
rejectionReason:
reason ||
rejectedSuggestedTasksInteraction.result?.rejectionReason ||
null,
},
})
}
/>
);
}
function buildAnsweredInteraction(
answers: AskUserQuestionsAnswer[],
): AskUserQuestionsInteraction {
const labels = pendingAskUserQuestionsInteraction.payload.questions.flatMap(
(question) => {
const answer = answers.find((entry) => entry.questionId === question.id);
if (!answer) return [];
return question.options
.filter((option) => answer.optionIds.includes(option.id))
.map((option) => option.label);
},
);
return {
...answeredAskUserQuestionsInteraction,
result: {
version: 1,
answers,
summaryMarkdown: labels.map((label) => `- ${label}`).join("\n"),
},
};
}
function InteractiveAskUserQuestionsCard() {
const [interaction, setInteraction] = useState<AskUserQuestionsInteraction>(
pendingAskUserQuestionsInteraction,
);
return (
<IssueThreadInteractionCard
interaction={interaction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
onSubmitInteractionAnswers={(_interaction, answers) =>
setInteraction(buildAnsweredInteraction(answers))
}
/>
);
}
function InteractiveRequestConfirmationCard() {
const [interaction, setInteraction] =
useState<RequestConfirmationInteraction>(
pendingRequestConfirmationInteraction,
);
return (
<IssueThreadInteractionCard
interaction={interaction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
onAcceptInteraction={() =>
setInteraction(acceptedRequestConfirmationInteraction)
}
onRejectInteraction={(_interaction, reason) =>
setInteraction({
...rejectedRequestConfirmationInteraction,
result: {
version: 1,
outcome: "rejected",
reason:
reason ||
rejectedRequestConfirmationInteraction.result?.reason ||
null,
},
})
}
/>
);
}
function InteractiveRequestCheckboxConfirmationCard({
pending,
accepted,
rejected,
}: {
pending: RequestCheckboxConfirmationInteraction;
accepted: RequestCheckboxConfirmationInteraction;
rejected: RequestCheckboxConfirmationInteraction;
}) {
const [interaction, setInteraction] =
useState<RequestCheckboxConfirmationInteraction>(pending);
return (
<IssueThreadInteractionCard
interaction={interaction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
onAcceptInteraction={(
_interaction,
_selectedClientKeys,
selectedOptionIds,
) =>
setInteraction({
...accepted,
payload: pending.payload,
result: {
version: 1,
outcome: "accepted",
selectedOptionIds: selectedOptionIds ?? [],
},
})
}
onRejectInteraction={(_interaction, reason) =>
setInteraction({
...rejected,
payload: pending.payload,
result: {
version: 1,
outcome: "rejected",
reason: reason || rejected.result?.reason || null,
},
})
}
/>
);
}
function InteractiveRequestItemVerdictsCard({
initial = pendingRequestItemVerdictsInteraction,
}: {
initial?: RequestItemVerdictsInteraction;
}) {
const [interaction, setInteraction] =
useState<RequestItemVerdictsInteraction>(initial);
return (
<IssueThreadInteractionCard
interaction={interaction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
onSubmitInteractionVerdicts={(_interaction, verdicts) =>
setInteraction((current) => {
const existing = current.result?.items ?? [];
const existingIds = new Set(existing.map((item) => item.id));
const merged: RequestItemVerdictsResultItem[] = [
...existing,
...verdicts
.filter((verdict) => !existingIds.has(verdict.id))
.map((verdict) => ({
id: verdict.id,
verdict: verdict.verdict as RequestItemVerdictValue,
reason: verdict.reason ?? null,
resolvedByUserId:
issueThreadInteractionFixtureMeta.currentUserId,
resolvedAt: new Date("2026-04-20T15:20:00.000Z"),
})),
];
const complete = merged.length === current.payload.items.length;
return {
...current,
status: complete ? "answered" : "pending",
resolvedAt: complete ? new Date("2026-04-20T15:20:00.000Z") : null,
resolvedByUserId: complete
? issueThreadInteractionFixtureMeta.currentUserId
: null,
result: {
version: 1,
outcome: "resolved",
complete,
items: merged,
},
};
})
}
/>
);
}
function AutoOpenDeclineRequestConfirmationCard({
interaction,
}: {
interaction: RequestConfirmationInteraction;
}) {
const ref = useRef<HTMLDivElement | null>(null);
useEffect(() => {
const declineButton = Array.from(
ref.current?.querySelectorAll("button") ?? [],
).find((button) =>
button.textContent?.includes(
interaction.payload.rejectLabel ?? "Decline",
),
);
declineButton?.click();
}, [interaction]);
return (
<div ref={ref}>
<IssueThreadInteractionCard
interaction={interaction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
onAcceptInteraction={() => undefined}
onRejectInteraction={() => undefined}
/>
</div>
);
}
const meta = {
title: "Chat & Comments/Issue Thread Interactions",
parameters: {
docs: {
description: {
component:
"Interaction cards for `suggest_tasks`, `ask_user_questions`, `request_confirmation`, and `request_checkbox_confirmation`, shown both in isolation and inside the real `IssueChatThread` feed.",
},
},
},
} satisfies Meta;
export default meta;
type Story = StoryObj<typeof meta>;
export const SuggestedTasksPending: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Pending suggested tasks"
description="Draft issues are selectable before they become real issues."
>
<InteractiveSuggestedTasksCard />
</ScenarioCard>
</StoryFrame>
),
};
export const SuggestedTasksAccepted: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Accepted suggested tasks"
description="Created issues are linked back to their original draft rows."
>
<IssueThreadInteractionCard
interaction={acceptedSuggestedTasksInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const SuggestedTasksRejected: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Rejected suggested tasks"
description="The declined draft stays visible with its rejection note."
>
<IssueThreadInteractionCard
interaction={rejectedSuggestedTasksInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
</StoryFrame>
),
};
const composerQuestions: PaperclipQuestionSet = {
schema: "paperclip.question_set.v1",
title: "Express app — scope",
questions: [
{
id: "storage",
prompt: "Does it need to store anything?",
answerMode: "single_select",
required: true,
options: [
{ id: "memory", label: "No — in-memory is fine", description: "Fastest to something running; state dies on restart." },
{ id: "sqlite", label: "SQLite file", description: "Real persistence, zero infrastructure. Good default for a first version." },
{ id: "postgres", label: "Postgres", description: "Needs a database to point at." },
],
customAnswer: { enabled: true },
},
{
id: "features",
prompt: "Which features should it include?",
helpText: "Choose all that apply, then click Next.",
answerMode: "multi_select",
required: true,
options: [
{ id: "auth", label: "Sign in" },
{ id: "search", label: "Search" },
{ id: "uploads", label: "File uploads" },
],
},
{
id: "timing",
prompt: "When should we start?",
answerMode: "single_select",
required: true,
options: [
{ id: "now", label: "Now" },
{ id: "later", label: "Later" },
],
},
],
};
function InteractiveComposerQuestions() {
const [response, setResponse] = useState<PaperclipQuestionResponse | null>(null);
const [open, setOpen] = useState(true);
const [reset, setReset] = useState(0);
return (
<div className="mx-auto max-w-2xl space-y-4">
{response ? (
<div role="status" className="space-y-3">
<p className="text-sm font-medium">Answers submitted</p>
<QuestionResponseSummary questionSet={composerQuestions} response={response} />
</div>
) : null}
<TaskChatComposer
onAdd={() => {}}
workMode="standard"
takeover={open ? {
id: `composer-questions-${reset}`,
label: composerQuestions.title!,
pendingCount: 1,
inlineSkip: true,
content: <QuestionForm
key={reset}
id="composer-questions"
questionSet={composerQuestions}
onSubmit={(next) => { setResponse(next); setOpen(false); }}
/>,
onDismiss: () => setOpen(false),
onSkip: () => setOpen(false),
} : null}
/>
<Button variant="outline" onClick={() => { setResponse(null); setReset((value) => value + 1); setOpen(true); }}>
Restart questions
</Button>
</div>
);
}
/** Single choices advance, while Other, multi-select, and final submission wait. */
export const ComposerQuestionsAutoAdvance: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Composer questions"
description="Selected rows are lightly highlighted. Choose a single option to see a quick selection confirmation, then advance. Other stays open for typing. Multi-select waits for Next, and the last question waits for Submit answers."
>
<InteractiveComposerQuestions />
</ScenarioCard>
</StoryFrame>
),
};
export const ComposerQuestionsAutoAdvanceVerified: Story = {
...ComposerQuestionsAutoAdvance,
play: async ({ canvasElement }) => {
const canvas = within(canvasElement);
await userEvent.click(canvas.getByRole("radio", { name: "Other" }));
await expect(canvas.getByText("1 of 3")).toBeVisible();
await expect(canvas.getByTestId("question-other-answer-composer")).toBeVisible();
await userEvent.click(canvas.getByRole("radio", { name: /SQLite file/ }));
await waitFor(() => expect(canvas.getByText("2 of 3")).toBeVisible());
await userEvent.click(canvas.getByRole("checkbox", { name: "Sign in" }));
await userEvent.click(canvas.getByRole("checkbox", { name: "Search" }));
await expect(canvas.getByText("2 of 3")).toBeVisible();
await userEvent.click(canvas.getByRole("button", { name: "Next" }));
await userEvent.click(canvas.getByRole("radio", { name: "Now" }));
await expect(canvas.getByText("3 of 3")).toBeVisible();
await expect(canvas.queryByText("Answers submitted")).not.toBeInTheDocument();
await userEvent.click(canvas.getByRole("button", { name: "Submit answers" }));
await expect(canvas.getByText("Answers submitted")).toBeVisible();
await expect(canvas.getByText("SQLite file", { exact: true })).toBeVisible();
await expect(canvas.getByText("Sign in, Search", { exact: true })).toBeVisible();
},
};
export const AskUserQuestionsPending: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Pending question form"
description="Single- and multi-select questions remain local until submitted."
>
<InteractiveAskUserQuestionsCard />
</ScenarioCard>
</StoryFrame>
),
};
export const AskUserQuestionsAnswered: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Answered question form"
description="Selected answers and the submitted summary remain attached to the thread."
>
<IssueThreadInteractionCard
interaction={answeredAskUserQuestionsInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const RequestConfirmationPending: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Pending request confirmation"
description="A generic confirmation can render without a target or custom labels."
>
<IssueThreadInteractionCard
interaction={genericPendingRequestConfirmationInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
onAcceptInteraction={() => undefined}
onRejectInteraction={() => undefined}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const RequestConfirmationPendingWithTarget: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Pending request confirmation with target"
description="The watched plan document renders as a compact target chip."
>
<IssueThreadInteractionCard
interaction={pendingRequestConfirmationInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
onAcceptInteraction={() => undefined}
onRejectInteraction={() => undefined}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const RequestConfirmationPendingDecliningOptional: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Pending optional decline"
description="The decline textarea is visible, but a reason is optional."
>
<AutoOpenDeclineRequestConfirmationCard
interaction={optionalDeclineRequestConfirmationInteraction}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const RequestConfirmationPendingRequireReason: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Pending required decline reason"
description="A plan approval waits for an explicit board decision and requires a decline reason."
>
<InteractiveRequestConfirmationCard />
</ScenarioCard>
</StoryFrame>
),
};
export const RequestConfirmationConfirmed: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Confirmed request confirmation"
description="The resolved state remains visible without active controls."
>
<IssueThreadInteractionCard
interaction={acceptedRequestConfirmationInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const RequestConfirmationDeclinedWithReason: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Declined request confirmation"
description="The decline reason stays attached to the request in the thread."
>
<IssueThreadInteractionCard
interaction={rejectedRequestConfirmationInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const RequestConfirmationDeclinedNoReason: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Declined without a reason"
description="The card stays compact when no decline reason was provided."
>
<IssueThreadInteractionCard
interaction={rejectedNoReasonRequestConfirmationInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const RequestConfirmationExpiredByComment: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Expired by comment"
description="A board comment superseded the request before resolution."
>
<IssueThreadInteractionCard
interaction={commentExpiredRequestConfirmationInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const RequestConfirmationExpiredByTargetChange: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Expired by target change"
description="The watched plan document moved to a newer revision before approval."
>
<IssueThreadInteractionCard
interaction={staleTargetRequestConfirmationInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const RequestConfirmationPlanApprovalPending: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Pending plan approval"
description="The plan-approval variant keeps the approval labels and target chip visible."
>
<InteractiveRequestConfirmationCard />
</ScenarioCard>
</StoryFrame>
),
};
export const RequestConfirmationPlanApprovalConfirmed: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Confirmed plan approval"
description="The resolved plan approval reads as a compact receipt."
>
<IssueThreadInteractionCard
interaction={planApprovalAcceptedRequestConfirmationInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const RequestConfirmationPlanApprovalResumeFailed: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Plan approval resume failed"
description="The approval remains accepted, but the failed continuation is visibly amber and needs attention."
>
<IssueThreadInteractionCard
interaction={planApprovalResumeFailedRequestConfirmationInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const RequestConfirmationFailed: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Failed request confirmation"
description="The failed state provides explicit recovery copy."
>
<IssueThreadInteractionCard
interaction={failedRequestConfirmationInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const RequestConfirmationAccepted = RequestConfirmationConfirmed;
export const RequestConfirmationRejected =
RequestConfirmationDeclinedWithReason;
export const ConnectionIntentStates: Story = {
render: () => (
<StoryFrame>
<Section eyebrow="Connection intent" title="Inline setup request states">
<div className="grid gap-6 xl:grid-cols-2">
<ScenarioCard
title="Addressed user"
description="The responsible user can launch the shared connection setup flow or decline in place."
>
<IssueThreadInteractionCard
interaction={pendingConnectionIntentInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
<ScenarioCard
title="Other viewer"
description="Other viewers see who Paperclip is waiting for and receive no connection controls."
>
<IssueThreadInteractionCard
interaction={pendingConnectionIntentInteraction}
agentMap={storybookAgentMap}
currentUserId="user-product"
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
<ScenarioCard
title="Authorizing"
description="The in-flight state prevents duplicate authorization or decline actions."
>
<IssueThreadInteractionCard
interaction={authorizingConnectionIntentInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
<ScenarioCard
title="Retry needed"
description="A failed popup or provider callback keeps the intent pending with a safe retry path."
>
<IssueThreadInteractionCard
interaction={retryConnectionIntentInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
<ScenarioCard
title="Connected"
description="The terminal card records that the requesting agent receives the connection on continuation."
>
<IssueThreadInteractionCard
interaction={connectedConnectionIntentInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
<ScenarioCard
title="Declined"
description="Decline is terminal and wakes the requesting agent without exposing setup controls."
>
<IssueThreadInteractionCard
interaction={declinedConnectionIntentInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
<ScenarioCard
title="Superseded"
description="A newer run owns the active request, so the stale card points at the latest one."
>
<IssueThreadInteractionCard
interaction={supersededConnectionIntentInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
<ScenarioCard
title="Expired"
description="Closed tasks and expired requests have a quiet terminal state with no authorization controls."
>
<IssueThreadInteractionCard
interaction={expiredConnectionIntentInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
</div>
</Section>
</StoryFrame>
),
};
export const ConnectionIntentSetupDialog: Story = {
render: () => (
<StoryFrame>
<Section eyebrow="Connection intent" title="Shared setup dialog">
<OpenConnectionIntentDialogStory />
</Section>
</StoryFrame>
),
};
export const ConnectionIntentSetupDialogMobile: Story = {
render: () => (
<StoryFrame>
<OpenConnectionIntentDialogStory />
</StoryFrame>
),
globals: { viewport: { value: "mobile" } },
};
// ---------------------------------------------------------------------------
// MCP tool-approval card (PAP-13745). A `request_confirmation` carrying a
// `payload.toolAction` renders as the dedicated tool-approval card: identity
// header, humanized preview, technical-details drawer, and lifecycle states.
// The governing rule — approve = run — means no terminal state reads "Accepted".
// ---------------------------------------------------------------------------
function ToolActionCard({
interaction,
interactive = false,
}: {
interaction: RequestConfirmationInteraction;
interactive?: boolean;
}) {
return (
<IssueThreadInteractionCard
interaction={interaction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
onAcceptInteraction={interactive ? () => undefined : undefined}
onRejectInteraction={interactive ? () => undefined : undefined}
/>
);
}
export const ToolActionPendingWrite: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Pending · write"
description="A write tool call awaits approval: identity header, WRITE risk badge, humanized preview, collapsible technical details, expiry countdown, and an Approve & run CTA."
>
<ToolActionCard
interaction={pendingToolActionWriteInteraction}
interactive
/>
</ScenarioCard>
</StoryFrame>
),
};
export const ToolActionPendingDestructive: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Pending · destructive"
description="A destructive call takes the red risk badge and a destructive primary button; the countdown sits inside the sub-5-minute urgent window."
>
<ToolActionCard
interaction={pendingToolActionDestructiveInteraction}
interactive
/>
</ScenarioCard>
</StoryFrame>
),
};
export const ToolActionRunning: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Approved — running…"
description="The transient post-approve state: an amber spinner strip that self-resolves to Executed or Failed when the gateway writes back. Buttons are removed to prevent double-submit."
>
<ToolActionCard interaction={runningToolActionInteraction} />
</ScenarioCard>
</StoryFrame>
),
};
export const ToolActionExecuted: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Executed"
description="The green terminal state reports the real outcome — a result summary plus a deep-link — never a bare checkmark or “Accepted”."
>
<ToolActionCard interaction={executedToolActionInteraction} />
</ScenarioCard>
</StoryFrame>
),
};
export const ToolActionFailed: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Failed"
description="You approved it and it ran, but the connector errored: amber card, red icon, and the verbatim connector error. Distinct from Declined."
>
<ToolActionCard interaction={failedToolActionInteraction} />
</ScenarioCard>
</StoryFrame>
),
};
export const ToolActionDeclined: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Declined"
description="You rejected it and nothing ran: red card with a dimmed/greyscale identity header and the decline reason attached."
>
<ToolActionCard interaction={declinedToolActionInteraction} />
</ScenarioCard>
</StoryFrame>
),
};
export const ToolActionExpired: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Expired"
description="Nobody responded within 60 minutes: a neutral grey (not error-red) card that always states the rule and the recovery path — the agent can request approval again."
>
<ToolActionCard interaction={expiredToolActionInteraction} />
</ScenarioCard>
</StoryFrame>
),
};
export const ToolActionLegacyGeneric: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Legacy · no toolAction"
description="A confirmation without a toolAction payload keeps the existing generic rendering unchanged — the tool-approval surface is strictly additive."
>
<ToolActionCard
interaction={genericPendingRequestConfirmationInteraction}
interactive
/>
</ScenarioCard>
</StoryFrame>
),
};
function SecretProposalCard({
interaction,
interactive = false,
}: {
interaction: RequestConfirmationInteraction;
interactive?: boolean;
}) {
return (
<IssueThreadInteractionCard
interaction={interaction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
onAcceptInteraction={interactive ? () => undefined : undefined}
onRejectInteraction={interactive ? () => undefined : undefined}
/>
);
}
export const SecretProposalPending: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Pending secret binding"
description="A human reviews safe binding metadata, the agent-authored reason, and expiry before approving the real write."
>
<SecretProposalCard
interaction={pendingSecretProposalInteraction}
interactive
/>
</ScenarioCard>
</StoryFrame>
),
};
export const SecretProposalExecuted: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Secret binding executed"
description="Acceptance is only shown as successful after the existing proposal transaction creates the binding."
>
<SecretProposalCard interaction={executedSecretProposalInteraction} />
</ScenarioCard>
</StoryFrame>
),
};
export const SecretProposalFailed: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Secret binding failed"
description="An accepted request that fails execution is unmistakably FAILED and exposes the safe error code."
>
<SecretProposalCard interaction={failedSecretProposalInteraction} />
</ScenarioCard>
</StoryFrame>
),
};
export const SecretProposalRejected: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Secret binding rejected"
description="The rejection reason remains in the thread and the card states that no binding was created."
>
<SecretProposalCard interaction={rejectedSecretProposalInteraction} />
</ScenarioCard>
</StoryFrame>
),
};
export const SecretProposalExpired: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Secret binding expired"
description="Expired proposals are neutral, non-actionable receipts that require a fresh proposal."
>
<SecretProposalCard interaction={expiredSecretProposalInteraction} />
</ScenarioCard>
</StoryFrame>
),
};
export const SecretProposalAllStates: Story = {
render: () => (
<StoryFrame>
<Section eyebrow="Secret binding proposal" title="All lifecycle states">
<div className="grid gap-6 xl:grid-cols-2">
<ScenarioCard
title="1 · Pending"
description="Safe metadata and approval actions."
>
<SecretProposalCard
interaction={pendingSecretProposalInteraction}
interactive
/>
</ScenarioCard>
<ScenarioCard
title="2 · Executed"
description="The binding was created."
>
<SecretProposalCard
interaction={executedSecretProposalInteraction}
/>
</ScenarioCard>
<ScenarioCard
title="3 · FAILED"
description="Accepted, then failed closed."
>
<SecretProposalCard interaction={failedSecretProposalInteraction} />
</ScenarioCard>
<ScenarioCard
title="4 · Rejected"
description="The binding was not created."
>
<SecretProposalCard
interaction={rejectedSecretProposalInteraction}
/>
</ScenarioCard>
<ScenarioCard
title="5 · Expired"
description="A fresh proposal is required."
>
<SecretProposalCard
interaction={expiredSecretProposalInteraction}
/>
</ScenarioCard>
</div>
</Section>
</StoryFrame>
),
};
/**
* PAP-17280: the audience row every pending card now carries. `Anyone` is the
* default a requester gets by omitting `resolverPolicy`; the rest are the
* narrowings a requester, a company cap, or a governed action asks for.
*/
export const ResolverAudienceStates: Story = {
render: () => (
<StoryFrame>
<Section eyebrow="Resolver audience" title="Who can respond (PAP-17280)">
<div className="grid gap-6 xl:grid-cols-2">
<ScenarioCard
title="Default · Anyone"
description="No resolverPolicy was requested, so the card is open company attention — the board or any agent, including the one that asked."
>
<AudienceCard interaction={pendingRequestConfirmationInteraction} />
</ScenarioCard>
<ScenarioCard
title="Anyone except creator"
description="Requested on purpose when the answer has to be independent of the agent that asked."
>
<AudienceCard
interaction={notCreatorRequestConfirmationInteraction}
/>
</ScenarioCard>
<ScenarioCard
title="Human only"
description="Reserved for a person: agents are turned away by the server, and the copy says so."
>
<AudienceCard
interaction={humanOnlyRequestConfirmationInteraction}
/>
</ScenarioCard>
<ScenarioCard
title="Named addressee"
description="One agent owns the response; the card stays out of the open attention feed."
>
<AudienceCard
interaction={agentAddressedRequestConfirmationInteraction}
/>
</ScenarioCard>
<ScenarioCard
title="Narrowed by a company cap"
description="The request asked for Anyone; company interaction governance capped the kind, and the card explains the narrowing."
>
<AudienceCard
interaction={companyCappedRequestConfirmationInteraction}
/>
</ScenarioCard>
<ScenarioCard
title="Legacy restricted card"
description="Created before Anyone became the default. Migration keeps it restricted fail-closed and the card says a new card would be open."
>
<AudienceCard
interaction={legacyRestrictedRequestConfirmationInteraction}
/>
</ScenarioCard>
</div>
</Section>
</StoryFrame>
),
};
export const ToolActionAllStates: Story = {
render: () => (
<StoryFrame>
<Section
eyebrow="MCP Tool Approval"
title="All six lifecycle states (PAP-13745)"
>
<div className="grid gap-6 xl:grid-cols-2">
<ScenarioCard
title="1 · Pending (write)"
description="Awaiting approval — Approve & run."
>
<ToolActionCard
interaction={pendingToolActionWriteInteraction}
interactive
/>
</ScenarioCard>
<ScenarioCard
title="1b · Pending (destructive)"
description="Red risk badge, urgent countdown."
>
<ToolActionCard
interaction={pendingToolActionDestructiveInteraction}
interactive
/>
</ScenarioCard>
<ScenarioCard
title="2 · Approved — running…"
description="Transient, self-resolving spinner."
>
<ToolActionCard interaction={runningToolActionInteraction} />
</ScenarioCard>
<ScenarioCard
title="3 · Executed"
description="Green, with a result summary."
>
<ToolActionCard interaction={executedToolActionInteraction} />
</ScenarioCard>
<ScenarioCard
title="4 · Failed"
description="Ran, but the connector errored."
>
<ToolActionCard interaction={failedToolActionInteraction} />
</ScenarioCard>
<ScenarioCard
title="5 · Declined"
description="Rejected — nothing ran."
>
<ToolActionCard interaction={declinedToolActionInteraction} />
</ScenarioCard>
<ScenarioCard
title="6 · Expired"
description="No response in 60 min."
>
<ToolActionCard interaction={expiredToolActionInteraction} />
</ScenarioCard>
<ScenarioCard
title="Legacy · no toolAction"
description="Unchanged generic rendering."
>
<ToolActionCard
interaction={genericPendingRequestConfirmationInteraction}
interactive
/>
</ScenarioCard>
</div>
</Section>
</StoryFrame>
),
};
export const ToolActionMobile: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Mobile · 390"
description="Single column: risk badge wraps under the tool name, actions stack full-width, the technical drawer stays collapsed."
>
<div className="mx-auto max-w-[358px]">
<ToolActionCard
interaction={pendingToolActionWriteInteraction}
interactive
/>
</div>
</ScenarioCard>
</StoryFrame>
),
globals: { viewport: { value: "mobile1" } },
};
export const CheckboxConfirmationPending: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Pending checkbox confirmation"
description="Board users select any number of options, with frontend-owned select-all and clear controls."
>
<InteractiveRequestCheckboxConfirmationCard
pending={pendingRequestCheckboxConfirmationInteraction}
accepted={acceptedRequestCheckboxConfirmationInteraction}
rejected={rejectedRequestCheckboxConfirmationInteraction}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const CheckboxConfirmationBounded: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Min/max constrained selection"
description="The card enforces minimum and maximum selection counts and requires a decline reason."
>
<InteractiveRequestCheckboxConfirmationCard
pending={boundedRequestCheckboxConfirmationInteraction}
accepted={acceptedRequestCheckboxConfirmationInteraction}
rejected={rejectedRequestCheckboxConfirmationInteraction}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const CheckboxConfirmationAccepted: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Accepted checkbox confirmation"
description="The resolved state leads with a count and lists the selected labels."
>
<IssueThreadInteractionCard
interaction={acceptedRequestCheckboxConfirmationInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const CheckboxConfirmationAcceptedMany: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Accepted large selection"
description="Large resolved selections summarize by count first and bound the inline chips."
>
<IssueThreadInteractionCard
interaction={acceptedManyRequestCheckboxConfirmationInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const CheckboxConfirmationRejected: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Declined checkbox confirmation"
description="The decline reason stays attached to the request in the thread."
>
<IssueThreadInteractionCard
interaction={rejectedRequestCheckboxConfirmationInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const CheckboxConfirmationStaleTarget: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Expired by target change"
description="The watched plan revision moved before the selection was confirmed."
>
<IssueThreadInteractionCard
interaction={staleTargetRequestCheckboxConfirmationInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const CheckboxConfirmationManyOptions: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="Around 100 options"
description="The list stays compact inside a bounded scroll region even with 100 options."
>
<InteractiveRequestCheckboxConfirmationCard
pending={manyOptionsRequestCheckboxConfirmationInteraction}
accepted={acceptedManyRequestCheckboxConfirmationInteraction}
rejected={rejectedRequestCheckboxConfirmationInteraction}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const ItemVerdictsPending: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="S1 / S2 — draft then apply"
description="Mark each item Approve or Reject (reject reveals a required reason), then Apply N decisions in one pass. Approve all is the common-case accelerator."
>
<InteractiveRequestItemVerdictsCard />
</ScenarioCard>
</StoryFrame>
),
};
export const ItemVerdictsPartial: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="S3 / S4 — partial progress"
description="Two items already applied (one approved, one rejected with its reason echoed); three remain actionable. The card stays alive and shows 2 of 5 decided."
>
<InteractiveRequestItemVerdictsCard
initial={partialRequestItemVerdictsInteraction}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const ItemVerdictsComplete: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="S5 — complete"
description="Every item has a terminal verdict. The summary chip reads 5 decided · 3 approved · 2 rejected and the row leaves the queue."
>
<IssueThreadInteractionCard
interaction={completeRequestItemVerdictsInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const ItemVerdictsSuperseded: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="S6 — stale / superseded"
description="A later comment expired the review. Items already applied cannot be reverted; the remaining items were cancelled."
>
<IssueThreadInteractionCard
interaction={supersededRequestItemVerdictsInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const ItemVerdictsManyItems: Story = {
render: () => (
<StoryFrame>
<ScenarioCard
title="S7 — long list"
description="24 items decided in passes; the expanded list scrolls in a bounded region and reuses the 200-item cap."
>
<InteractiveRequestItemVerdictsCard
initial={manyItemsRequestItemVerdictsInteraction}
/>
</ScenarioCard>
</StoryFrame>
),
};
export const ReviewSurface: Story = {
render: () => (
<StoryFrame>
<section className="paperclip-story__frame p-6">
<div className="paperclip-story__label">Thread interactions</div>
<div className="mt-2 max-w-3xl text-sm leading-6 text-muted-foreground">
This review surface pressure-tests the thread interaction kinds
directly inside the issue chat surface. The card language leans closer
to annotated review sheets than generic admin widgets so the objects
feel like first-class work artifacts in the thread.
</div>
</section>
<Section
eyebrow="Suggested Tasks"
title="Pending, accepted, and rejected task-tree cards"
>
<div className="grid gap-6 xl:grid-cols-3">
<ScenarioCard
title="Pending"
description="The draft tree stays editable and non-persistent until someone accepts or rejects it."
>
<InteractiveSuggestedTasksCard />
</ScenarioCard>
<ScenarioCard
title="Accepted"
description="Accepted state resolves to created issue links while keeping the original suggestion visible in-thread."
>
<IssueThreadInteractionCard
interaction={acceptedSuggestedTasksInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
<ScenarioCard
title="Rejected"
description="The rejection reason remains attached to the artifact so future reviewers can see why the draft was declined."
>
<IssueThreadInteractionCard
interaction={rejectedSuggestedTasksInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
</div>
</Section>
<Section
eyebrow="Ask User Questions"
title="Pending multi-question form and answered summary"
>
<div className="grid gap-6 xl:grid-cols-2">
<ScenarioCard
title="Pending"
description="Answers stay local across the whole form until the operator submits the final response."
>
<InteractiveAskUserQuestionsCard />
</ScenarioCard>
<ScenarioCard
title="Answered"
description="The answered state keeps the exact choices visible and adds a compact summary note for later review."
>
<IssueThreadInteractionCard
interaction={answeredAskUserQuestionsInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
</div>
</Section>
<Section
eyebrow="Request Confirmation"
title="Plan approval and compact resolution states"
>
<div className="grid gap-6 xl:grid-cols-2">
<ScenarioCard
title="Plan approval"
description="The pending card links to the watched plan revision and requires a reason when declined."
>
<InteractiveRequestConfirmationCard />
</ScenarioCard>
<ScenarioCard
title="Accepted"
description="Accepted confirmations stay visible as resolved work artifacts."
>
<IssueThreadInteractionCard
interaction={acceptedRequestConfirmationInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
<ScenarioCard
title="Rejected"
description="Rejected confirmations keep the board's decline reason attached."
>
<IssueThreadInteractionCard
interaction={rejectedRequestConfirmationInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</ScenarioCard>
<ScenarioCard
title="Expired states"
description="Comment and target-change expiry states are compact and disabled."
>
<div className="space-y-4">
<IssueThreadInteractionCard
interaction={commentExpiredRequestConfirmationInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
<IssueThreadInteractionCard
interaction={staleTargetRequestConfirmationInteraction}
agentMap={storybookAgentMap}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
/>
</div>
</ScenarioCard>
</div>
</Section>
<Section
eyebrow="Mixed Feed"
title="Interaction cards in the real issue thread"
>
<ScenarioCard
title="IssueChatThread composition"
description="Comments, timeline events, accepted task suggestions, a pending confirmation, a pending question form, and an active run share the same feed."
>
<div className="overflow-hidden rounded-[32px] border border-border/70 bg-[linear-gradient(135deg,rgba(14,165,233,0.08),transparent_28%),linear-gradient(180deg,rgba(245,158,11,0.08),transparent_42%),var(--background)] p-5 shadow-[0_30px_80px_rgba(15,23,42,0.10)]">
<IssueChatThread
comments={issueThreadInteractionComments}
interactions={mixedIssueThreadInteractions}
timelineEvents={issueThreadInteractionEvents}
liveRuns={issueThreadInteractionLiveRuns}
transcriptsByRunId={issueThreadInteractionTranscriptsByRunId}
hasOutputForRun={(runId) => runId === "run-thread-live"}
companyId={issueThreadInteractionFixtureMeta.companyId}
projectId={issueThreadInteractionFixtureMeta.projectId}
currentUserId={issueThreadInteractionFixtureMeta.currentUserId}
userLabelMap={boardUserLabels}
agentMap={storybookAgentMap}
onAdd={async () => {}}
showComposer={false}
/>
</div>
</ScenarioCard>
</Section>
</StoryFrame>
),
parameters: {
docs: {
description: {
story:
"Covers the prototype states called out in [PAP-1709](/PAP/issues/PAP-1709): suggested-task previews, collapsed descendants, rejection reasons, request confirmations, multi-question answers, and a mixed issue thread.",
},
},
},
};