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codex/plugin-task-execution
8
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86b7ee992c |
feat(onboarding): ClipLab sleepy-to-wake hero and step hand-offs (#13629)
## Thinking Path > - Paperclip is the open source app people use to manage AI agents for work. > - Agents have a persistent visual identity (#13171): a ClipLab character in one of 17 palettes, rendered as cached PNGs in lists and as a live character in larger placements. > - The onboarding wizard is where a person meets that identity first, and it showed a stock ClipLab expression on the previous engine while the rest of the app would show a different character on a newer one. > - The wizard's steps also cut from one screen to the next, so the arc read as separate pages rather than one walk. > - This pull request puts one character on one engine everywhere, gives the wizard's hero the studio's sleepy → wink → idle sequence on Review, and hands the steps over inside one presence. > - The benefit is that what wakes on Review is exactly what the agent looks like on the dashboard afterwards, and the walk to it reads as one screen changing. ## Linked Issues or Issue Description Refs #13171, now merged into master. This PR contains the onboarding and ClipLab update on top of that foundation. Original feature work by @tonio-alucema; merge preparation preserves the original commits. **Problem or motivation** The onboarding hero and the app's avatars were two different characters on two different ClipLab engines. Steps 1 → 4 of the wizard cut between screens, and the wizard mounted cold when a cloud-managed workspace arrived from Cloud's naming screen. **Proposed solution** Vendor ClipLab v0.2.0 as the shared engine and render one studio-exported character from it in every palette, for every pose and size. Play the export's one-shot wake on Review with the palette fading in over the gray dormant loop. Hand steps over inside one presence so the footer slides instead of jumping, and play the arrival half of that hand-off when the wizard opens directly on the agent step. **Alternatives considered** Exporting mp4/webm loops per size: no cursor following, no clean alpha, and the palette "colour in" is a runtime blend. Minting a `cap-v2` character version: nothing had shipped `cap-v1`, so the artwork is regenerated in place instead of migrated. Keeping the separately vendored runtime bundle for the hero: two engines and two characters in one app. ## What Changed - `packages/shared/src/cliplab`: re-vendored from ClipLab v0.2.0 (`987b6db0`) with the Paperclip adaptations replayed (optional graphics backend for the Node SVG snapshot path, supersampled live textures, character framing, deterministic SVG id prefixes); new upstream `particles.ts`. - `packages/shared/src/cliplab/character.ts`: the studio export, mirrored from `ui/src/assets/cliplab/onboarding.character.json` by `scripts/sync-cliplab-character.mjs` (drift caught by `check:token-gates`). `characterDefinition` builds every palette from it; the resting portrait is its idle beat. - `OnboardingCharacter`: gray `sleepy` loop through the agent and connect steps; on Review the one-shot sleepy → wink → idle plays on two lock-step canvases while the palette fades in, then the `idle` loop. Body-follows the pointer, page-scoped. 160px in the wizard. - `OnboardingWizard`: steps 1 → 2 → 3 → 4 hand over inside one `AnimatePresence` (departing content fades and gives its room back; arriving content opens its room then fills); the hero has a room that opens on the walk into the agent step; opening directly on the agent step plays the arrival half; the self-hosted naming step uses the arc's label and field. - Motion vocabulary in `onboarding-motion.ts` (`stepContentMotion`, `ledeMotion`, `heroRoomMotion`, `heroRoomArrival`, `titleSwapMotion`). - Storybook: `Onboarding / Character` (Wake Up), `Onboarding / Agent arc` walkable from the naming step plus `Arrive From Cloud`; the companies fixture answers the wizard's create call with a company. - Uses the shared runtime for onboarding; `doc/agent-personas.md` documents the shared character. - Releases both onboarding canvases after partial startup or transition failure. Registers each canvas before seeking so synchronous render errors can release it. Six component tests cover these failures and palette changes before or during wake. - Refreshes both sleeping canvases when the palette changes, including a palette change in the same render as wake. - Moves choreography values into the CSS token layer and preserves the shared motion catalog drift check across the imported stylesheet. - Repairs the static Storybook avatar route and uses accessible heading names/current button labels in the wizard play functions. - Closes the lazy avatar worker pool during application shutdown. ## Verification - Merge-preparation checks: `pnpm -r typecheck`, `pnpm build`, `pnpm build-storybook`, and `pnpm check:token-gates` pass. The final UI typecheck and 123 focused onboarding, lifecycle, and token catalog tests pass. All 55 checks on final head `b4f5e201a1564083d163abc6f93f5b3da06ccefd` pass, including the full sharded test suite, runner verification, and all eight browser shards ([CI run](https://github.com/paperclipai/paperclip/actions/runs/35445430535)). The duplicate monolithic local `pnpm test:run` was stopped after CI completed; it is not claimed as a separate completed local run. - Chromium walkthrough: palette change, wake, return to sleep, WebGL failure fallback, Review step hand-offs and cloud arrival pass with normal and reduced motion; no browser errors. The signoff happy-path browser test also passes against a disposable instance. - The final CI run confirms the catalog fix and a passing signoff browser shard. The earlier signoff failure was a heartbeat-run availability timeout; the focused local reproduction and final CI passed without signoff code changes. - Original author verification: - `pnpm check:token-gates` (includes the new character sync check); shared, server avatar/persona (17) and UI onboarding/persona (137) suites pass; `pnpm build-storybook` packages all 3,564 avatar PNGs through the worker pipeline. - Storybook: `Agents / Personas` Sizes, Expressions and Palettes render the studio character at every size and pose; `Onboarding / Character → Wake Up` plays the wake on the shared engine; `Onboarding / Agent arc` walks 1 → 4 with the hand-offs, and `Arrive From Cloud` plays the arrival (measured: content room 6 → 65px over 320ms, fade to 1.0 by ~560ms, footer travel continuous). - The original author walked the agent → connect → review flow and wake after a real sign-in on staging. - Not done here: the Linux Storybook visual baselines (`tests/storybook-visual/agent-personas.spec.ts`) need re-baselining for the new engine, hero size and naming-step changes. ## Risks - Every avatar's pixels change (new engine, new character) under the unchanged `cap-v1` name. Stacks that rendered avatars on the previous engine keep those PNGs in their cache (`generated-agent-avatars/cap-v1/...`, served immutable) until cleared; only the two pinned staging stacks ever did. - The one-shot handoff to the idle loop is timed from the sequence's authored duration (the engine reports completion by continuing into idle itself); presentation only, nothing in the wizard's state waits on it. - Reduced motion skips the wake and the hand-offs; jsdom is treated the same way, so the wizard tests see the next step's content immediately. - The committed export differs from the studio by one animation (Loop off, leading idle step removed); a re-export without that fix would play a 5.6s idle before the wake. ## Model Used Original feature: Anthropic Claude Fable 5.1 (`claude-fable-5-1`) in Claude Code, with shell, browser, and file tools. The original context window was not recorded. Merge preparation and lifecycle regression fixes: OpenAI GPT-6 in Codex, with reasoning, shell execution, file editing, GitHub CLI, and automated tests. The session does not expose an exact runtime model ID or context-window size. ## Checklist - [x] I have included a thinking path that traces from project context to this change - [x] I have specified the model used (with version and capability details) - [x] I have checked ROADMAP.md and confirmed this PR does not duplicate planned core work - [x] I have searched GitHub for duplicate or related PRs and linked them above - [x] I have either (a) linked existing issues with `Fixes: #` / `Closes #` / `Refs #` OR (b) described the issue in-PR following the relevant issue template - [x] I have not referenced internal/instance-local Paperclip issues or links (only public GitHub `#NNN` / `github.com/paperclipai/paperclip` URLs) - [x] My branch name describes the change (e.g. `docs/...`, `fix/...`) and contains no internal Paperclip ticket id or instance-derived details - [x] I have run tests locally and they pass - [x] I have added or updated tests where applicable - [x] I have updated relevant documentation to reflect my changes - [x] I have considered and documented any risks above - [x] All Paperclip CI gates are green - [x] Greptile is 5/5 with no open P2s, recommendations, or follow-ups - [x] I will address all Greptile and reviewer comments before requesting merge 🤖 Generated with [Claude Code](https://claude.com/claude-code) --------- Co-authored-by: Dotta <bippadotta@protonmail.com> Co-authored-by: Paperclip <noreply@paperclip.ing> Co-authored-by: Claude Fable 5.1 <noreply@anthropic.com> |
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870c305410 |
refactor(ui): drop the TZ pin now the fixtures are anchored (#11508)
#11480 pinned `TZ: "UTC"` in the vitest config because several suites asserted
local-time renders from UTC instants. That made the suite green everywhere, but
by suppressing the variable rather than fixing what depended on it: afterwards
no test could observe non-UTC behaviour, and a fixture quietly regaining a
local-time dependency would not be caught.
#11478 anchored those fixtures to the clock under test, which is the real fix,
so the pin now carries only its cost. Removed.
The order was load-bearing and is now satisfied. Measured on master before
#11478 landed, removing the pin failed four date-dependent tests at UTC+9 and
ten at UTC+12 - IssueProperties, IssueThreadInteractionCard, SummarySlotCard
and attention, all of which that PR anchors. Re-measured on master at
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add65ba4a2 |
test(ui): make the suite pass outside UTC (#11480)
The ui suite was green in CI and red on a clean checkout in any other
timezone. GitHub's runners default to UTC, so nothing ever reported it. A
contributor elsewhere sees two failures on their first run, which reads as
"this project is broken" rather than "your clock differs from the runner's".
Two independent causes.
`IssueProperties` supplies a UTC instant and asserts on the local-time string
the UI renders from it - "2026-07-17T16:08:00.000Z" is expected to read
"Today, 4:08 PM". That holds only where local time is UTC. Pinned with
`env: { TZ: "UTC" }` rather than rewritten: those assertions are about what a
person sees, and "4:08 PM" is worth more to a reader than an expectation
computed from the same formatter the component uses, which would pass whatever
that formatter did.
`StatusCards/format` was wrong in two ways at once, and the pin hides only one,
so it is fixed directly. `rollupUpdatesToday` filters on the *UTC* day
boundary, while the test built fixtures from local noon on the real clock.
East of UTC+12, "today at local noon" is already yesterday in UTC and the rows
the test means to count are filtered out; and any run crossing midnight UTC
lands `iso(0)` and the function's default `now` on different days. The
fixtures now come from a fixed instant, passed as `now` - the parameter exists
for this, and the sibling test already used it.
Each fix was confirmed load-bearing by removing it under TZ=Pacific/Auckland.
Without the pin, IssueProperties fails; without the fixed instant, StatusCards
fails even with the pin removed, so neither rides on the other.
Full ui suite 4017 pass, 0 fail, in UTC, Pacific/Auckland and Asia/Kolkata.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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2ef70c3673 | build(deps): upgrade lexical family to 0.46.0 and pin via overrides (fixes dual-version getType crash) (#9180) | ||
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70679a3321 |
Add sandbox environment support (#4415)
## Thinking Path > - Paperclip orchestrates AI agents for zero-human companies. > - The environment/runtime layer decides where agent work executes and how the control plane reaches those runtimes. > - Today Paperclip can run locally and over SSH, but sandboxed execution needs a first-class environment model instead of one-off adapter behavior. > - We also want sandbox providers to be pluggable so the core does not hardcode every provider implementation. > - This branch adds the Sandbox environment path, the provider contract, and a deterministic fake provider plugin. > - That required synchronized changes across shared contracts, plugin SDK surfaces, server runtime orchestration, and the UI environment/workspace flows. > - The result is that sandbox execution becomes a core control-plane capability while keeping provider implementations extensible and testable. ## What Changed - Added sandbox runtime support to the environment execution path, including runtime URL discovery, sandbox execution targeting, orchestration, and heartbeat integration. - Added plugin-provider support for sandbox environments so providers can be supplied via plugins instead of hardcoded server logic. - Added the fake sandbox provider plugin with deterministic behavior suitable for local and automated testing. - Updated shared types, validators, plugin protocol definitions, and SDK helpers to carry sandbox provider and workspace-runtime contracts across package boundaries. - Updated server routes and services so companies can create sandbox environments, select them for work, and execute work through the sandbox runtime path. - Updated the UI environment and workspace surfaces to expose sandbox environment configuration and selection. - Added test coverage for sandbox runtime behavior, provider seams, environment route guards, orchestration, and the fake provider plugin. ## Verification - Ran locally before the final fixture-only scrub: - `pnpm -r typecheck` - `pnpm test:run` - `pnpm build` - Ran locally after the final scrub amend: - `pnpm vitest run server/src/__tests__/runtime-api.test.ts` - Reviewer spot checks: - create a sandbox environment backed by the fake provider plugin - run work through that environment - confirm sandbox provider execution does not inherit host secrets implicitly ## Risks - This touches shared contracts, plugin SDK plumbing, server runtime orchestration, and UI environment/workspace flows, so regressions would likely show up as cross-layer mismatches rather than isolated type errors. - Runtime URL discovery and sandbox callback selection are sensitive to host/bind configuration; if that logic is wrong, sandbox-backed callbacks may fail even when execution succeeds. - The fake provider plugin is intentionally deterministic and test-oriented; future providers may expose capability gaps that this branch does not yet cover. ## Model Used - OpenAI Codex coding agent on a GPT-5-class backend in the Paperclip/Codex harness. Exact backend model ID is not exposed in-session. Tool-assisted workflow with shell execution, file editing, git history inspection, and local test execution. ## Checklist - [x] I have included a thinking path that traces from project context to this change - [x] I have specified the model used (with version and capability details) - [x] I have checked ROADMAP.md and confirmed this PR does not duplicate planned core work - [x] I have run tests locally and they pass - [x] I have added or updated tests where applicable - [ ] If this change affects the UI, I have included before/after screenshots - [x] I have updated relevant documentation to reflect my changes - [x] I have considered and documented any risks above - [x] I will address all Greptile and reviewer comments before requesting merge |
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bd0b76072b |
Fix atomic markdown mention deletion
Co-Authored-By: Paperclip <noreply@paperclip.ing> |
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21d2b075e7 | Fix inbox badge logic and landing view | ||
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c3d82ed857 |
Add React UI with Vite
Dashboard, agents, goals, issues, and projects pages with sidebar navigation. API client layer, custom hooks, and shared layout components. Built with Vite and TypeScript. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |